2016
DOI: 10.1371/journal.pone.0154361
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Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game

Abstract: Joint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. First, experiments involving movement coordination of different dyads of human players are performed in order to build a human benchmark. No designation of leader and f… Show more

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Cited by 29 publications
(58 citation statements)
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“…In previous studies, we examined improvised joint motion using the mirror game paradigm – a theater based practice in which two actors improvise synchronized and interesting motion together (Noy et al, 2011; Noy, 2014). In the experimental one-dimensional mirror game, pairs of participants create synchronized motion together by moving handles on parallel tracks (Noy et al, 2011, 2015b; Hart et al, 2014; Zhai et al, 2015; Zhao et al, 2015; Dahan et al, 2016; Gueugnon et al, 2016a; Słowiński et al, 2017). A main finding from these mirror game studies is that players can enter a dyadic pattern of synchronous movement using predictive control.…”
Section: Introductionmentioning
confidence: 99%
“…In previous studies, we examined improvised joint motion using the mirror game paradigm – a theater based practice in which two actors improvise synchronized and interesting motion together (Noy et al, 2011; Noy, 2014). In the experimental one-dimensional mirror game, pairs of participants create synchronized motion together by moving handles on parallel tracks (Noy et al, 2011, 2015b; Hart et al, 2014; Zhai et al, 2015; Zhao et al, 2015; Dahan et al, 2016; Gueugnon et al, 2016a; Słowiński et al, 2017). A main finding from these mirror game studies is that players can enter a dyadic pattern of synchronous movement using predictive control.…”
Section: Introductionmentioning
confidence: 99%
“…Unfortunately, the body of research aimed at formally modeling the dynamics of goal-directed multiagent perceptual motor activity for HMI applications remains rather small (13,(23)(24)(25). This is due, in part, to the assumed complexity of such behavior (i.e., the high dimensionality of the possible perceptual motor control solutions that can define a given multiagent environment task scenario) (26,27).…”
mentioning
confidence: 99%
“…In addition, it is possible to implement new mathematical models (Snapp-Childs et al, 2011; Zhai et al, 2016) for the VP to perform as joint improviser with other virtual or human agents. Finally, we are exploring the possibility of extending Chronos over the Internet, where it is also necessary to deal with network latency issues.…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, by defining ϕ d h,k as the difference between the phase of the leader (player h ) and that of the follower (player k ), positive values indicate that the designated leader is effectively leading the game while interacting with the follower (Zhai et al, 2016). …”
Section: Applicationmentioning
confidence: 99%