“…Including this new methods plus learning patterns of students had driven research to find ways of for students to own their knowledge on any science field (Allan et al, 2013;Watson, 2001). Specifically, on chemistry, which many times shows itself as abstract, difficult, monotonous, detach, and far from professional or real life experiences (Gutierrez Mosquera and Barajas Perea, 2019), that is why it becomes necessary to bring modern like gaming (Buendía-Atencio et al, 2022;Jääskä and Aaltonen, 2022;NOURI and Rahimi Meroei, 2021;Porto et al, 2020;Sousa Lima et al, 2019), class Ludic (Maila-Álvarez et al, 2020Zaragoza Ramos et al, 2016); flipped classroom (Nappa et al, 2021;Peralta-Benítez et al, 2021), video-based learning (Hernández et al, 2014;Londero Balza, 2014); digital content usage (Figueiredo et al, 2016;Liu et al, 2022;Thibaut and Schroeder, 2022), and interactive platforms (Athavan Alias Anand, 2021;Christiansen, 2021;Dabke et al, 2022), that allowed revitalize the learning of concepts as well as to heal the wrong and "a priori" concept of chemistry as a difficult science.…”