Design Method of a Smart Rehabilitation Product Service System Based on Virtual Scenarios: A Case Study
Lei Zhao,
Yufei Zhao,
Lingguo Bu
et al.
Abstract:The development of artificial intelligence and virtual reality technology has enabled rehabilitation service systems based on virtual scenarios to provide patients with a multi-sensory simulation experience. However, the design methods of most rehabilitation service systems rarely consider the physician-manufacturer synergy in the patient rehabilitation process, as well as the problem of inaccurate quantitative evaluation of rehabilitation efficacy. Thus, this study proposes a design method for a smart rehabil… Show more
The benefit of virtual rehabilitation is that it helps the patient increase their engagement and motivation. Another advantage is that it allows patient specific. A third utility is that the therapist can make the sessions more efficient and productive. A feature of virtual reality (VR) rehabilitation is that it is possible to create virtual environments which are more realistic than those in a video game and in which the patients can perform exercises. As a result, the patients are more immersed and motivated to avoid the boredom from which patients in standard therapy usually suffer. The features of artificial intelligence (AI) in biomedicine are the optimisation of diagnostics, treatment, and patient monitoring. AI allows for the analysis to have the potential to detect subtle deviations. In this chapter, the application of virtual reality and artificial intelligence in healthcare was discussed.
INTRODUCTION: The rapid development of virtual reality technology and the Internet of Things (IoT) has provided new possibilities for user experience, and a variety of new products have emerged, especially in the field of painting, where the combination of these two provides a new platform for innovative artistic expression.OBJECTIVES: This study takes IoT products in the art field as an example to analyze the user experience in virtual reality environments and the impact of technological innovations on IoT products, as well as to explore the potentials and limitations of this emerging form of products and forms of painting.METHODS: In this study, the author constructed a virtual reality painting environment, utilized IoT technology to collect data from the user's painting process, and combined quantitative and qualitative analysis methods to assess user experience and technological innovation comprehensively.RESULTS: In the virtual reality environment, the user experience was significantly improved, and the users were more immersed in the painting process and felt more robust creativity and expression. Meanwhile, the application of Internet of Things (IoT) technology also provides more possibilities for drawing; for example, using smartpens makes the drawing process more smooth and natural.CONCLUSION: IoT painting with user experience and technological innovation in a virtual reality environment can provide a new creative platform for artists and bring a richer artistic experience to the audience, showing the feasibility and broad prospect of IoT products based on a virtual reality environment.
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