Proceedings of the 2019 on Designing Interactive Systems Conference 2019
DOI: 10.1145/3322276.3322291
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Design Framework for Social Wearables

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Cited by 50 publications
(39 citation statements)
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“…These devices can influence how bystanders perceive the wearer, which in turn can be used to trigger interactions between collocated people [38]. In human-computer interaction, the potential of wearables to augment collocated social interactions has received considerable attention [9,22,36]. These social wearables [9,30] exist in the form of smart textiles, digital accessories and physical devices for gaming or collaborative work [6,9,10,20,31,37,38].…”
Section: Introductionmentioning
confidence: 99%
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“…These devices can influence how bystanders perceive the wearer, which in turn can be used to trigger interactions between collocated people [38]. In human-computer interaction, the potential of wearables to augment collocated social interactions has received considerable attention [9,22,36]. These social wearables [9,30] exist in the form of smart textiles, digital accessories and physical devices for gaming or collaborative work [6,9,10,20,31,37,38].…”
Section: Introductionmentioning
confidence: 99%
“…In human-computer interaction, the potential of wearables to augment collocated social interactions has received considerable attention [9,22,36]. These social wearables [9,30] exist in the form of smart textiles, digital accessories and physical devices for gaming or collaborative work [6,9,10,20,31,37,38]. Recent works have implicitly contributed to this field by adding interactivity and digital expression into accessories, textiles or cosmetics [11,23,48].…”
Section: Introductionmentioning
confidence: 99%
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