2021
DOI: 10.1007/s10984-021-09394-7
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Design-based research with mARC ID model: designing experiential learning environments

Abstract: The relationship between experience (through practice) and knowledge (by theory) is becoming increasingly important in contemporary educational research and development. Where educational curricula aim to support students in linking practical experience to their academic knowledge development, experiential learning appears complex to design with high instructional prerequisites that make it difficult to achieve. This article reports the process of redesigning an experiential learning environment throughout ite… Show more

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Cited by 6 publications
(9 citation statements)
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References 24 publications
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“…Educators may need to implement various assessment methods to determine whether the learning objectives have been met successfully (Uyen et al, 2022, p. 4). In experiential learning environments, practical assessments may include formal or informal student evaluations based on classroom observation (Uyen et al, 2022), final academic reports, artifacts, student written reflections, self-assessment, discussion forums, post-experience questionnaires, and debriefing activities (Radovic et al, 2022).…”
Section: Assessment Methodsmentioning
confidence: 99%
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“…Educators may need to implement various assessment methods to determine whether the learning objectives have been met successfully (Uyen et al, 2022, p. 4). In experiential learning environments, practical assessments may include formal or informal student evaluations based on classroom observation (Uyen et al, 2022), final academic reports, artifacts, student written reflections, self-assessment, discussion forums, post-experience questionnaires, and debriefing activities (Radovic et al, 2022).…”
Section: Assessment Methodsmentioning
confidence: 99%
“…By offering students the opportunity to bridge practical experience and theoretical knowledge, students are better equipped to recognize the connection between academic theory and its application in practice (Kolb, 2014;Radovic et al, 2022). These approaches allow students to construct and apply curricular knowledge, encode it within their contexts, and generalize and recontextualize it to apply in other settings (Radovic et al, 2022).…”
Section: Background and Contextmentioning
confidence: 99%
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“…It has become increasingly popular to use virtual reality (VR) in the classroom, as evidenced by recent systematic studies of VR applications in K-12 and higher education (Di Natale et al, 2020; Radianti et al, 2020). Radović et al, (2022) presented a process of designing an experiential learning environment (mARC) through an iterative design-based research course in a Master’s program for Educational Sciences. This Master is offered as distance learning and is mostly for teachers who want to get an academic degree and work while they study.…”
Section: Conceptual Frameworkmentioning
confidence: 99%