2017 6th International Conference on Electrical Engineering and Informatics (ICEEI) 2017
DOI: 10.1109/iceei.2017.8312454
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Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies

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Cited by 10 publications
(6 citation statements)
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“…Other than that, proper instructions, corrections, and incentives of activities done and should include real-time social interaction with therapists [7]. The importance of designing a rehabilitation gaming system, especially for those with cognitive deficiencies with customizable difficulties are therapists control [20]. The points mentioned are additional elements that should be added within the courseware as teachers mentioned the need for incremental difficulties as well as the essence of having interaction within the teachers while completing the activities.…”
Section: Discussionmentioning
confidence: 99%
“…Other than that, proper instructions, corrections, and incentives of activities done and should include real-time social interaction with therapists [7]. The importance of designing a rehabilitation gaming system, especially for those with cognitive deficiencies with customizable difficulties are therapists control [20]. The points mentioned are additional elements that should be added within the courseware as teachers mentioned the need for incremental difficulties as well as the essence of having interaction within the teachers while completing the activities.…”
Section: Discussionmentioning
confidence: 99%
“…Questionnaire for User Interface Satisfaction (QUIS) [5] and Satisfaction and Ease of use Questionnaire (USE) [6] have been heavily used among the cases of other questionnaires used in the existing user suitability evaluation, but their evaluation constructs are inappropriate to evaluate the user suitability of a computerized cognitive rehabilitation training system. Accordingly, Ahmed Mohammed Elaklouk developed evaluation constructs based on the constructs of the veri ed questionnaire for user suitability evaluation of the rehabilitation game system for cognitive de cits [7].…”
Section: The Background Of User Suitabilitymentioning
confidence: 99%
“…Aunque los reportes de alteraciones en estas habilidades a nivel escolar se han incrementado considerablemente en los últimos años (Araya-Ramírez, 2014;Hedenius et al, 2020;Siddiqua et al, 2020), los avances neurocognitivos han demostrado que los circuitos nerviosos pueden readaptarse a partir de diversas intervenciones, logrando mejoras significativas en su desarrollo (Elaklouk & Zin, 2018).…”
Section: Habilidades De Pensamiento Y Aprendizajeunclassified