2016
DOI: 10.21742/asehl.2016.4.36
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Design and Implementation of Platform Technology of Smart Phone Games for Linux Network Server

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“…However, this could result in clock synchronization, deadlock between servers, and integrity and simultaneity of game data. Again, this structure can share data with other server(s) but sometimes the clients can be concentrated on a certain server so that the loads will not be distributed evenly [11][12][13][14][15][16][17][18][19][20].…”
Section: Related Researchmentioning
confidence: 99%
See 1 more Smart Citation
“…However, this could result in clock synchronization, deadlock between servers, and integrity and simultaneity of game data. Again, this structure can share data with other server(s) but sometimes the clients can be concentrated on a certain server so that the loads will not be distributed evenly [11][12][13][14][15][16][17][18][19][20].…”
Section: Related Researchmentioning
confidence: 99%
“…The first draft of this part of paper [20] was presented Oral Session in The 10th 2016 International Interdisciplinary Workshop Series, JEJU, Aug 16-19 (2016). I am grateful to 2 anonymous commentators who have contributed to the enhancement of the paper's completeness with their valuable suggestions at the Workshop.…”
Section: Acknowledgementsmentioning
confidence: 99%