2009 VIII Brazilian Symposium on Games and Digital Entertainment 2009
DOI: 10.1109/sbgames.2009.16
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Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision

Abstract: This paper describes a command interface for games based on hand gestures defined by postures, movement and location. The large variety of gestures thus possible increases usability by allowing a better match between gesture and action. The system uses computer vision requiring no sensors or markers on the user or background. The analysis of requirements for games, the architecture and implementation are discussed, as well as the results of several tests to evaluate how well each requirement is met.

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Cited by 10 publications
(6 citation statements)
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“…Based on the computer vision method, visual features can be obtained through various visual equipment, and conduct activity recognition [3], [7], [10]- [14], [19]. It can recognize human activity by capturing relevant features of human activity from images.…”
Section: B Computer Vision-basedmentioning
confidence: 99%
“…Based on the computer vision method, visual features can be obtained through various visual equipment, and conduct activity recognition [3], [7], [10]- [14], [19]. It can recognize human activity by capturing relevant features of human activity from images.…”
Section: B Computer Vision-basedmentioning
confidence: 99%
“…The use of gestures to control computerized devices has long been a topic of research [12], even for fields such as mobile devices [13]. A generic goal is to leverage users' preexisting experience of bodily interaction in space and its associated rich semantics, to shrink the conceptual gap between users' actions and system response, and thus enable users to work with more complex mental models [14].…”
Section: B Low-cost Gesture Acquisitionmentioning
confidence: 99%
“…Mariappan et al used infrared markers worn by subjects to capture human movements, achieving good quality of computer mapping results but requiring markers [7]. Bernardes et al [1] used a color based system without markers on the user to establish gesture-based controls, but the mapping result is not always accurate due to unstable illuminations or the problems of image capture. Ren et al [10] utilized a Kinect device to recognize gestures in real-time.…”
Section: Background and Related Workmentioning
confidence: 99%