2018
DOI: 10.1108/jarhe-07-2017-0083
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Design and evaluation of the project and program crashing games

Abstract: Purpose -This research aims to help project management game designers and educators in simulating complexity in project management games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, we attempt to design and evaluate two computer-based project crashing games with different complexity levels, namely Project Crashing Game (PCG) and Program Crashing Game (PgCG).Design/methodology/approach -A literature review is conducted to identify seri… Show more

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Cited by 7 publications
(8 citation statements)
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References 37 publications
(63 reference statements)
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“…The Project Crashing Games (PCGs) are ready-to-use online PM games that were developed by Rumeser and Emsley [27][28][29][30]. The PCGs' learning objectives are to teach project crashing (or acceleration) principles, the importance of critical path, and time-cost trade-offs at both project and program (or multi-project) levels.…”
Section: Games Descriptionmentioning
confidence: 99%
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“…The Project Crashing Games (PCGs) are ready-to-use online PM games that were developed by Rumeser and Emsley [27][28][29][30]. The PCGs' learning objectives are to teach project crashing (or acceleration) principles, the importance of critical path, and time-cost trade-offs at both project and program (or multi-project) levels.…”
Section: Games Descriptionmentioning
confidence: 99%
“…In designing these games, Rumeser and Emsley [27] omitted any context from the project or activities (i.e., Activity or Project "A", "B", and "C" were used instead of "laying foundation" or "user acceptance test"). Furthermore, other PM aspects, such as resource allocation and limitation, vendor selection, resource sharing, risk and stakeholder management aspects, were not simulated.…”
Section: Games Descriptionmentioning
confidence: 99%
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