2009
DOI: 10.1080/09544820902915300
|View full text |Cite
|
Sign up to set email alerts
|

Design and emotion

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2013
2013
2021
2021

Publication Types

Select...
4
2
2

Relationship

1
7

Authors

Journals

citations
Cited by 9 publications
(7 citation statements)
references
References 0 publications
0
7
0
Order By: Relevance
“…Affect is important in an ambient context, the result of how an experience or environment feels. Attaining the right affective balance is considered core to user experience [Norman 2002;Peter and Beale 2008;Forlizzi and Battarbee 2004;McDonagh et al 2009] and is becoming an important aspect of information visualization [Acevedo and Laidlaw 2006;Lau and Vande Moere 2007;Kosara 2007]. Visual designers and artists carefully manipulate visual elements such as colour, form and motion to evoke affect [Collopy 2000], but empirical evidence on how such elements in motion textures should be manipulated to invoke affective impressions is still scarce and an emerging research area.…”
Section: Introductionmentioning
confidence: 99%
“…Affect is important in an ambient context, the result of how an experience or environment feels. Attaining the right affective balance is considered core to user experience [Norman 2002;Peter and Beale 2008;Forlizzi and Battarbee 2004;McDonagh et al 2009] and is becoming an important aspect of information visualization [Acevedo and Laidlaw 2006;Lau and Vande Moere 2007;Kosara 2007]. Visual designers and artists carefully manipulate visual elements such as colour, form and motion to evoke affect [Collopy 2000], but empirical evidence on how such elements in motion textures should be manipulated to invoke affective impressions is still scarce and an emerging research area.…”
Section: Introductionmentioning
confidence: 99%
“…This framework allows us to keep the student at the center of the design process and facilitate meaningful learning experiences. McDonagh, Denton and Chapman [10] state "Excellence in design is about more than the final product itself. It is about creating positive, rich and meaningful user experiences."…”
Section: Know|feel|domentioning
confidence: 99%
“…Microlearning is built directly into the document to facilitate the design process. The microlearning topics are on ways to design in inclusion and other key features necessary to design courses that help a student to thrive in the university environment [10]. The microlearning videos on creative assessment IS available at [9].…”
Section: Solutionmentioning
confidence: 99%
“…The act of experience insinuates a sense of exploration and Tuan (1997, p8) says to experience something "requires that one venture forth into the unfamiliar", the word is the cover-all term for explaining how a person constructs a reality. Suri (in McDonagh et al, 2004) stated that "experiences and emotional responses are dynamic and occur in time and space" but this active response of the experience doesn't have to be unknown to the designer, who may be able to provide a narrative within this scope for the individual's journey with the tool of use here being the human senses through which "peoples emotions are triggered" along with knowledge and expectations (Givechi & Velasquez, in McDonagh et al, 2004).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Crossley (in McDonagh et al, 2004) highlighted the goal of ID should shift to creating an emotional story and experience, not just an artefact, where the role of a "narrative" within product design offers a new strategy for emotionally driven experiences not just the trends of the moment. Guidelines that are able to not just "minimise discomfort" as does the field of ergonomics but can enable designers to create cohesive narratives for experience-driven product experiences, and also to consider how the use of ambiguous or "mixed signals" may affect evaluations of products.…”
Section: Literature Reviewmentioning
confidence: 99%