2017
DOI: 10.1080/10494820.2017.1282877
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Design and development of VR learning environments for children with ASD

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Cited by 33 publications
(18 citation statements)
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“…The last few years, the use of virtual reality environments in education to foster learning has attracted the interest of the scientific community [8,9,10]. The most significant benefit of using virtual reality environments in learning is that they provide users the opportunity to experience situations that cannot be accessed physically [11].…”
Section: Vr For Teacher Educationmentioning
confidence: 99%
“…The last few years, the use of virtual reality environments in education to foster learning has attracted the interest of the scientific community [8,9,10]. The most significant benefit of using virtual reality environments in learning is that they provide users the opportunity to experience situations that cannot be accessed physically [11].…”
Section: Vr For Teacher Educationmentioning
confidence: 99%
“…To respond to this issue, we drew on the taxonomy proposed by [8] that classifies the technologies in four levels, depending on three aspects: the amount of sensorimotor engagement; the amount of gestural congruency and the amount of immersion. Based on these three dimensions, the <project> consortium proposed to focus on the technologies with high levels of achievement in the taxonomy, i.e., motion-based interactive interfaces, (e.g., Kinect, Wii, and Leap Motion) as well as technologies implementing virtual reality (VR).…”
Section: Technologies Supporting Embodied Learningmentioning
confidence: 99%
“…Several others, such as Abubakar, Jahnkassim, and Mahmud 2015and Abubakar (2012), also write about the novel relationship between learning process and VR on heritage. Other authors have investigated learning in immersive environments, but not necessarily on heritage (Cai, Chiew, Nay, Indhumathi, & Huang, 2017).…”
Section: Context and Backgroundmentioning
confidence: 99%