2019 IEEE International Conference on Engineering, Technology and Education (TALE) 2019
DOI: 10.1109/tale48000.2019.9225987
|View full text |Cite
|
Sign up to set email alerts
|

Design and Development of a Serious Game for the Teaching of Requirements Elicitation and Analysis

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
2
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 7 publications
(5 citation statements)
references
References 10 publications
0
2
0
Order By: Relevance
“…This is possibly because of the widespread development of serious games in relation to more easily applicable topics where this may be exacerbated by the fact that abstract topics are difficult to teach in general but have to be particularly well planned in a serious game. Ibrahim et al, (2019) were randomly divided into an experimental and control group. The experimental group utilised the game while the control group utilised a traditional teaching approach.…”
Section: Previous Games On Requirements Collection and Elicitationmentioning
confidence: 99%
See 1 more Smart Citation
“…This is possibly because of the widespread development of serious games in relation to more easily applicable topics where this may be exacerbated by the fact that abstract topics are difficult to teach in general but have to be particularly well planned in a serious game. Ibrahim et al, (2019) were randomly divided into an experimental and control group. The experimental group utilised the game while the control group utilised a traditional teaching approach.…”
Section: Previous Games On Requirements Collection and Elicitationmentioning
confidence: 99%
“…discovered,Ibrahim et al, (2019) linked learning objectives to learning activity and the measurement to ascertain if learning had occurred. Table2presents these learning outcomes linked to measurements and game activity.…”
mentioning
confidence: 99%
“…As the elicitation method, interviewing is employed in the game, where students must choose from a pre‐loaded set of questions and answers. A similar three‐dimensional (3D) serious game was developed in Ibrahim et al, 27 where the game's design decisions are built based on learning objectives of the requirements elicitation process.…”
Section: Related Workmentioning
confidence: 99%
“…Past studies have also shown concordance with gamified learning for the requirement elicitation process for students. 68 • The research work conducted by Knauss et al 73 focused on building a digital serious game for elicitation gathering to increase students' ability to understand stakeholders' needs and requirements. For this purpose, they collected the game's content from lectures on real-world situations.…”
Section: Literature Reviewmentioning
confidence: 99%