2023
DOI: 10.1007/978-3-031-37126-4_34
|View full text |Cite|
|
Sign up to set email alerts
|

Design and Develop of a Smart City Digital Twin with 3D Representation and User Interface for What-If Analysis

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2
1
1

Relationship

2
2

Authors

Journals

citations
Cited by 4 publications
(6 citation statements)
references
References 17 publications
0
6
0
Order By: Relevance
“…To guide both design and development of the proposed SCDT framework, a wide extension and reorganization of requirements presented in [27] is introduced in this section, following indications and needs emerged from recent literature and international forums [13], [26] where several challenges are highlighted without a clear formalization of requirements. Tables 1, 2, and 3 list the defined requirements, providing an ID, a name, and a brief description, they have been extended in the context of wide national meetings of CN MOST, and by the international forum of Tourismo Interreg, which adopted Snap4City as reference platform.…”
Section: Requirement Analysismentioning
confidence: 99%
See 4 more Smart Citations
“…To guide both design and development of the proposed SCDT framework, a wide extension and reorganization of requirements presented in [27] is introduced in this section, following indications and needs emerged from recent literature and international forums [13], [26] where several challenges are highlighted without a clear formalization of requirements. Tables 1, 2, and 3 list the defined requirements, providing an ID, a name, and a brief description, they have been extended in the context of wide national meetings of CN MOST, and by the international forum of Tourismo Interreg, which adopted Snap4City as reference platform.…”
Section: Requirement Analysismentioning
confidence: 99%
“…In the previous version of Snap4City SCDT [27] tile loading was based on a hierarchical layered structure mainly exploiting the TileLayer of Deck.gl with some modifications to handle specific data needs. For example, to display buildings at different zoom levels, we have modified the SceneGraphLayer, nested in the TileLayer, in order to handle multiple different 3D models and reduce web traffic and server calls, changing the default Deck.gl behavior.…”
Section: B Hierarchical Layered Structurementioning
confidence: 99%
See 3 more Smart Citations