2019
DOI: 10.3390/electronics8101154
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Design and Construction of a Cost-Effective Didactic Robotic Arm for Playing Chess, Using an Artificial Vision System

Abstract: This paper presents the design and construction of a robotic arm that plays chess against a human opponent, based on an artificial vision system. The mechanical design was an adaptation of the robotic arm proposed by the rapid prototyping laboratory FabLab RUC (Fabrication Laboratory of the University of Roskilde). Using the software Solidworks, a gripper with 4 joints was designed. An artificial vision system was developed for detecting the corners of the squares on a chessboard and performing image segmentat… Show more

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Cited by 5 publications
(3 citation statements)
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“…The board is usually less problematic to be recognized since computer vision libraries, like the opensource OpenCV, provide many tested and robust algorithms based on model recognition suitable to fulfill this purpose. Examples are Harris corner detection [11,12], Canny edge detection, and Hough Line Transform [13,14]. These algorithms are suitable when the relative position between the robot and board can change since they find the board position fairly accurately and quickly.…”
Section: Related Workmentioning
confidence: 99%
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“…The board is usually less problematic to be recognized since computer vision libraries, like the opensource OpenCV, provide many tested and robust algorithms based on model recognition suitable to fulfill this purpose. Examples are Harris corner detection [11,12], Canny edge detection, and Hough Line Transform [13,14]. These algorithms are suitable when the relative position between the robot and board can change since they find the board position fairly accurately and quickly.…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, the development of such algorithms is not a simple task, especially if the aim is to develop an efficient and competitive system. To easily solve this problem, some authors preferred to implement an open-source game engine like Stockfish [14,21] for chess and Raven [16] for checkers. Instead, other researchers tried to develop a game engine by themselves.…”
Section: Related Workmentioning
confidence: 99%
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