2020 6th International Conference on Wireless and Telematics (ICWT) 2020
DOI: 10.1109/icwt50448.2020.9243628
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Design and Build an Early Childhood Puzzle Educational Game Using the Fisher-Yates Shuffle Algorithm as an Android-Based Scrambler for Snippets

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Cited by 5 publications
(4 citation statements)
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“…This algorithm is a technique for randomizing, such as randomizing the arrangement of puzzles in games [9], or in multiplayer games to randomly bring up enemy objects [10]. Several other studies that use the Fisher-Yates algorithm such as [3], [5], [11], [12], and [13] giving good results in randomizing exam questions.…”
Section: Literature Reviewmentioning
confidence: 99%
“…This algorithm is a technique for randomizing, such as randomizing the arrangement of puzzles in games [9], or in multiplayer games to randomly bring up enemy objects [10]. Several other studies that use the Fisher-Yates algorithm such as [3], [5], [11], [12], and [13] giving good results in randomizing exam questions.…”
Section: Literature Reviewmentioning
confidence: 99%
“…3. There is a research about the game matching images puzzle [8]. This game has 2 game modes, the first is the Puzzle mode and the second is the Strategy-Puzzle mode.…”
Section: Related Workmentioning
confidence: 99%
“…The Fisher-Yates shuffle (taken from the names Ronald Fisher and Frank Yates) or also known as the Knuth shuffle (taken from the name Donald Knuth), is an algorithm for generating a random permutation of a finite set, in other words to randomize a set . If the Fisher-Yates shuffle is implemented correctly, the results of this algorithm will not be one-sided, so that each permutation has the same probability [8]. The steps of the randomization method in the Fisher Yates Shuffle algorithm are as follows: 1.…”
Section: B Fisher-yates Shuffle Algorithmmentioning
confidence: 99%
“…This educational game based on the Fisher Yates Shuffle algorithm with the Macromedia Flash application offers novelty in the realm of education. Universally, randomization of questions is needed in learning to ensure fairness, comprehensive assessment, critical thinking, reduce dependence on memorization, and prepare students to face challenges in the real world (Irfan et al, 2020;Musanna & Kumar, 2019). The learning stage that implements educational games will really help to be active in the learning process and convey messages and lesson content at that time.…”
Section: Introductionmentioning
confidence: 99%