2020
DOI: 10.29103/ijevs.v2i12.3475
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Design Adventure Education Mathematics Game to Improve The Ability of Creative Thinking in Mathematics

Abstract: The very rapid development of technology is slowly appearing in the world of education. Educational games are a form of multimedia that packages learning programs in the form of games, so besides being games, they are also educational. The use of game education technology as an interactive learning medium is one of the right ways to improve students' mathematical creative thinking skills. This educational game is expected to eliminate the feeling of boredom and fear of learning mathematics and can facilitate t… Show more

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Cited by 3 publications
(4 citation statements)
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“…Pada peneliti ketiga yaitu (Achadiyah, 2017) menyatakan bahwa gestur dapat berfungsi dalam menyelesaikan masalah matematis secara berkelompok pada siswa sekolah menengah pertama. Peneliti keempat (Kartika et al, 2020) menyatkan bahwa game edukasi menjadi media pembelajaran interaktif yang merupakan cara yang tepat untuk meningkatkan kemampuan berpikir kreatif matematis siswa, selain itu game edukasi ini dapat menghilangkan rasa bosan dan takut belajar matematika pada jenjang SMA/MA. Dan pada peneliti kelima (Gandasari & Pramudiani, 2021) menyatakan bahwa aplikasi wordwall berpengaruh pada motivasi belajar siswa kelas V sekolah dasar.…”
Section: Pendahuluanunclassified
“…Pada peneliti ketiga yaitu (Achadiyah, 2017) menyatakan bahwa gestur dapat berfungsi dalam menyelesaikan masalah matematis secara berkelompok pada siswa sekolah menengah pertama. Peneliti keempat (Kartika et al, 2020) menyatkan bahwa game edukasi menjadi media pembelajaran interaktif yang merupakan cara yang tepat untuk meningkatkan kemampuan berpikir kreatif matematis siswa, selain itu game edukasi ini dapat menghilangkan rasa bosan dan takut belajar matematika pada jenjang SMA/MA. Dan pada peneliti kelima (Gandasari & Pramudiani, 2021) menyatakan bahwa aplikasi wordwall berpengaruh pada motivasi belajar siswa kelas V sekolah dasar.…”
Section: Pendahuluanunclassified
“…Utilization of learning using interactive multimedia can improve the quality of learning in the classroom and it is an alternative teaching strategy for teachers (Priatmoko, 2008). In addition, math adventure educational games can improve students' creative thinking skills in learning mathematics (Kartika, et al, 2020). This adventure in the pyramid multimedia games is effectively used in terms of four categories, namely student activities, student responses, teacher abilities, and learning outcomes.…”
Section: (D) Analysis Of Learning Out Comes Testmentioning
confidence: 99%
“…Concerning mobile learning, Sarrab, Elgamel, and Aldabbas (2012) also present a description of mobile learning and the educational environment, (see also Mehipour & Zerehkafi, 2013;Metha, 2016). Even Kartika, Wahyuni, Sinaga, and Rajagukguk (2020) stated that design adventure education mathematics game can improve students' ability to think creatively in learning mathematics.…”
Section: Introductionmentioning
confidence: 99%
“…Observations in schools found that students are not accustomed to reflecting on the learning process because their teachers rarely train them to reflect on the learning experiences. Besides, geometry is a difficult subject for them (Adnan et al, 2019;Fonna & Mursalin, 2019;Hodiyanto & Santoso, 2020;Jehadan et al, 2020;Kartika et al, 2020;Patsiomitou, 2019;Primasatya & Jatmiko, 2018;Puspitasari et al, 2019;Saputra & Fahrizal, 2019;Wahidah et al, 2020;Yani & Rosma, 2020). They do not understand the characteristics of polyhedrons, feel confused when looking for the difference between cubes and blocks, and find it difficult to distinguish prisms and pyramids and the relationship between the polyhedrons.…”
Section: Introductionmentioning
confidence: 99%