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2014
DOI: 10.12816/0018842
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Describing the Virtual Reality and Virtual Tourist Community : Applications and Implications for Tourism Industry

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Cited by 8 publications
(11 citation statements)
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References 18 publications
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“…(Roberts, 1996;Wessels, Johnston and Donath, 1999;Maignan and Ferrell, 2004;Nilsson, Tunçer and Thidell, 2004). Confusion, lack of credibility, and erosion of customer confidence are all factors which research has presented the effect on labelling certification programs and organizations tied to Fair-trade (Salzhauer, 1991;Teisl, Roe and Levy, 1999;Nilsson, Tunçer and Thidell, 2004 Virtual reality (VR) began in the 1960s by introducing the multisensory driving experience to consumers through the game 'Sensorama' (Najafipour et al, 2014;Stein, 2016).…”
Section: Personal Beliefsmentioning
confidence: 99%
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“…(Roberts, 1996;Wessels, Johnston and Donath, 1999;Maignan and Ferrell, 2004;Nilsson, Tunçer and Thidell, 2004). Confusion, lack of credibility, and erosion of customer confidence are all factors which research has presented the effect on labelling certification programs and organizations tied to Fair-trade (Salzhauer, 1991;Teisl, Roe and Levy, 1999;Nilsson, Tunçer and Thidell, 2004 Virtual reality (VR) began in the 1960s by introducing the multisensory driving experience to consumers through the game 'Sensorama' (Najafipour et al, 2014;Stein, 2016).…”
Section: Personal Beliefsmentioning
confidence: 99%
“…Although little research has been presented on VR as a marketing tool for specialty products, it has had tremendous success in tourism marketing. VR has created what we define as information and communication technologies (ICT's) and etourism (Buhalis & Law, 2008;Grønflaten, 2009;Najafipour et al, 2014).…”
Section: Personal Beliefsmentioning
confidence: 99%
“… Entertainment In addition to serving as a tourism marketing tool, VR systems also can purpose directly as marketable, entertaining tourist attractions. (Najafipour et al, 2014).Adoption of VR isn"t just limited to theme parks; museums and art galleries are also using VR to include fun and drive traffic, where the technology has been used to gamify exhibitions (e.g., the Museum of Fine Arts in Boston, MA (Bulencea, 2016), and as a medium through which art is presented (e.g., the Palazzo Ducale in Venice). VR can provide a museum or gallery with a point of difference and competitive edge (Izzo, 2017), and offers an attractive form of "edutainment" (education through entertainment).…”
Section:  Marketingmentioning
confidence: 99%
“… Education As well as simply being entertaining, VR also offers great potential as an educational tool. A VR model can be an effective means of communicating a large amount of information because it leverages the user"s natural spatial perception abilities (Najafipour et al, 2014).VR applications can provide a good platform for the transfer of knowledge. In the field tourism, VR mobile applications can be used to bring the history of destinations to life (Butt, 2017).…”
Section:  Marketingmentioning
confidence: 99%
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