2013
DOI: 10.1186/1687-5281-2013-9
|View full text |Cite
|
Sign up to set email alerts
|

Depth-image-based rendering with spatial and temporal texture synthesis for 3DTV

Abstract: A depth-image-based rendering (DIBR) method with spatial and temporal texture synthesis is presented in this article. Theoretically, the DIBR algorithm can be used to generate arbitrary virtual views of the same scene in a three-dimensional television system. But the disoccluded area, which is occluded in the original views and becomes visible in the virtual views, makes it very difficult to obtain high image quality in the extrapolated views. The proposed view synthesis method combines the temporally stationa… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
9
0

Year Published

2014
2014
2021
2021

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 19 publications
(9 citation statements)
references
References 30 publications
0
9
0
Order By: Relevance
“…The spatial resolution of "Ballet," "Break Dancers," and "Book Arrival" is 1024 × 768, and that of "Car Park" and "Street" is 1920 × 1088. The proposed hole-filling algorithm was compared to the state-of-the-art spatio-temporal hole-filling algorithms, including those of Xi [17], Koppel [16], and Yao [18]. In addition, the proposed priority function used for the inpainting was compared to other priority functions, including those of Criminisi [13] and Ramirez [22].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The spatial resolution of "Ballet," "Break Dancers," and "Book Arrival" is 1024 × 768, and that of "Car Park" and "Street" is 1920 × 1088. The proposed hole-filling algorithm was compared to the state-of-the-art spatio-temporal hole-filling algorithms, including those of Xi [17], Koppel [16], and Yao [18]. In addition, the proposed priority function used for the inpainting was compared to other priority functions, including those of Criminisi [13] and Ramirez [22].…”
Section: Resultsmentioning
confidence: 99%
“…Koppel et al [16] used global motion to estimate temporal information for filling in the disocclusion, which led to geometric distortion caused by copies of the incorrect patches in the inpainting process. Xi et al [17] employed structural similarity to extract BG regions of the depth map between consecutive frames and used temporal BG information to fill in the disocclusion. This method was hampered by the geometric distortions around isolated disocclusions because BG information existing for short periods in the previous frames was not taken into account in the hole-filling.…”
Section: Introductionmentioning
confidence: 99%
“…All rendering tasks are completed on a cloud rendering server. Although data and development of cloud rendering [36][37][38][39] help the user to solve a lot of personal problems, there is a lack of a unified evaluation criteria for its performance and efficiency. As for the parallel task layer of the IoT cloud rendering computing system, each computing node device has an independent parallel task scheduling module.…”
Section: Related Workmentioning
confidence: 99%
“…The classical method is using the depth map to calculate parallax, and then through the translation deformations of local image or the view interpolation, forming parallax images [17][18][19][20][21]. The depth information can be calculated from the left and right eye image disparity, and it also can obtain using the depth record camera [22,23].…”
Section: Relevant Workingmentioning
confidence: 99%