2015 IEEE Conference on Computational Intelligence and Games (CIG) 2015
DOI: 10.1109/cig.2015.7317964
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Depth, balancing, and limits of the Elo model

Abstract: Abstract-Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, humancentered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (givenfirst-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall… Show more

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Cited by 2 publications
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“…In contrast to the previous work (Sephton, Cowling, and Slaven 2015), our empirical results in the next subsection show that strengths can be adjusted across a wide range over 800 Elo rating with the threshold ratio 0.1 and the interval of in . Thus, our approach is very suitable for games that are considered to have very high depth (Cauwet et al 2015).…”
Section: Our Approachmentioning
confidence: 99%
“…In contrast to the previous work (Sephton, Cowling, and Slaven 2015), our empirical results in the next subsection show that strengths can be adjusted across a wide range over 800 Elo rating with the threshold ratio 0.1 and the interval of in . Thus, our approach is very suitable for games that are considered to have very high depth (Cauwet et al 2015).…”
Section: Our Approachmentioning
confidence: 99%