2020
DOI: 10.1007/s00224-019-09926-y
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Dependences in Strategy Logic

Abstract: Strategy Logic (SL) is a very expressive logic for specifying and verifying properties of multi-agent systems: in SL, one can quantify over strategies, assign them to agents, and express properties of the resulting plays. Such a powerful framework has two drawbacks: first, model checking SL has non-elementary complexity; second, the exact semantics of SL is rather intricate, and may not correspond to what is expected. In this paper, we focus on strategy dependences in SL, by tracking how existentially-quantifi… Show more

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Cited by 7 publications
(7 citation statements)
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“…Indeed, both the formula ϕ = ∀x∃y(Gx ↔ y) and its negation are not satisfiable, that is |= B ϕ and |= B ¬ϕ 2 . This is a common phenomenon, as it also happens when considering the behavioral semantics of logic for the strategic reasoning [28,21]. It is important, however, to notice that there are three syntactic fragments for which QLTL and QLTL B are equivalent.…”
Section: Behavioral Semanticsmentioning
confidence: 95%
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“…Indeed, both the formula ϕ = ∀x∃y(Gx ↔ y) and its negation are not satisfiable, that is |= B ϕ and |= B ¬ϕ 2 . This is a common phenomenon, as it also happens when considering the behavioral semantics of logic for the strategic reasoning [28,21]. It is important, however, to notice that there are three syntactic fragments for which QLTL and QLTL B are equivalent.…”
Section: Behavioral Semanticsmentioning
confidence: 95%
“…Such requirement is practically impossible to fulfill and does not reflect the notion of reactive systems, where the output of system variables at the k-th instant of the computation depends only on the past assignments of the environment variables. Such principle is often referred as behavioral principle in the context of strategic reasoning, see e.g., [28,21].…”
Section: Behavioral Qltlmentioning
confidence: 99%
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“…p must return the same value at k as a reply to both χ 1 and χ 2 , i.e., F(χ 1 )(k) = F(χ 2 )(k); in other words, F(χ)(k) cannot exploit the knowledge of the values χ(p)(t), with t > k. An analogous concept has been introduced in SL [48]. A stronger notion of behavioralness, similar to one reported in [18], requires the functor F to satisfy the above equality when χ 1 and χ 2 only (possibly) differ on p for t ≥ k and leads to the concept of strongly behavioral quantification. In game-theoretic terms, the interpretation of a behavioral quantifier w.r.t.…”
Section: A Adding Behavioral Dependencies To Qptlmentioning
confidence: 99%
“…In the case of SL, for instance, the notion of behavioral semantics has been introduced [48], which prevents the players from looking at future choices when selecting their strategy, effectively limiting the player observation ability to the current history in the game. A more liberal semantics based on timeline dependencies has been also proposed [18], [19]. While these approaches do solve the problem in the specific case, they lead to non-compositional semantics [60], in that the interpretation of a formula is not defined in terms of the interpretation of its component subformulae.…”
Section: Introductionmentioning
confidence: 99%