2012
DOI: 10.1109/tvcg.2012.40
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Dense and Dynamic 3D Selection for Game-Based Virtual Environments

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Cited by 75 publications
(43 citation statements)
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“…3D selection has been studied in great detail, and a large variety of selection techniques have been designed [4] [6]. These techniques vary in their implementation, but are all generally concerned with decreasing selection time and improving accuracy.…”
Section: Related Workmentioning
confidence: 99%
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“…3D selection has been studied in great detail, and a large variety of selection techniques have been designed [4] [6]. These techniques vary in their implementation, but are all generally concerned with decreasing selection time and improving accuracy.…”
Section: Related Workmentioning
confidence: 99%
“…One such example is Dynaspot [5], which varies the size of the cursor as the velocity increases, which is designed to counteract the increase of difficulty that accompanies a moving cursor. Other selection techniques, such as SQUAD [9] and Expand [4], use a multi-step iterative process to aid in target selection. Such efforts seek to improve the flexibility of a single technique, but cannot address the larger problem, which requires addressing the needs of dramatically different selection conditions.…”
Section: Related Workmentioning
confidence: 99%
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“…The proximity and occlusion problems were investigated previously using unimodal inputs such as game controllers [5]. As the Gaze+gesture technique has just recently emerged, no particular discussion is reported regarding whether the existing solutions still suit the new background.…”
Section: Introductionmentioning
confidence: 99%