2023
DOI: 10.17083/ijsg.v10i4.629
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Demystifying the Relations of Motivation and Emotions in Game-Based Learning

Kristian Kiili,
Siuko Juho,
Elizabeth Cloude
et al.

Abstract: Accumulating evidence indicates that game-based learning is emotionally engaging. However, little is known about the nature of emotions in game-based learning. We extended previous game-based learning research by examining epistemic emotions and their relations to motivational constructs. One-hundred-thirty-one (n=131) 15–18-year-old students played the Antidote COVID-19 game for 25 minutes. Data were collected on their epistemic emotions, flow experience, situational interest, and satisfaction that were measu… Show more

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Cited by 4 publications
(1 citation statement)
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“…"Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis", by Kiili et al [2] investigates epistemic emotions (i.e., curiosity, enjoyment, confusion, and boredom) and their relations to motivational constructs. The results show that when students (n = 131) used the Antidote COVID-19 health literacy game they reported significantly higher levels of positive epistemic emotions than negative ones.…”
mentioning
confidence: 99%
“…"Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis", by Kiili et al [2] investigates epistemic emotions (i.e., curiosity, enjoyment, confusion, and boredom) and their relations to motivational constructs. The results show that when students (n = 131) used the Antidote COVID-19 health literacy game they reported significantly higher levels of positive epistemic emotions than negative ones.…”
mentioning
confidence: 99%