2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00273
|View full text |Cite
|
Sign up to set email alerts
|

Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality

Abstract: This demonstration showcases an open-source toolkit we developed in the Unity game engine to enable authors to render real-world photographs in virtual reality (VR) with motion parallax and viewdependent highlights. First, we illustrate the toolset's capabilities by using it to display interactive, photorealistic renderings of a museum's mineral collection. Then, we invite audience members to be rendered in VR using our toolkit, thus providing a live, behindthe-scenes look at the process.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2022
2022

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 6 publications
0
2
0
Order By: Relevance
“…COLIBRI VR is an open-source VR toolkit for capturing, modelling, and rendering real-world scenes in a VR environment [54]. For visualizing data in an immersive environment, authors in [55] have developed a VR toolkit for building and analyzing datasets and processed results.…”
Section: Toolkits and Librariesmentioning
confidence: 99%
“…COLIBRI VR is an open-source VR toolkit for capturing, modelling, and rendering real-world scenes in a VR environment [54]. For visualizing data in an immersive environment, authors in [55] have developed a VR toolkit for building and analyzing datasets and processed results.…”
Section: Toolkits and Librariesmentioning
confidence: 99%
“…One of the first categories of Virtual Reality cultural heritage applications is the Virtual Museum category. Game engines have a significant impact on the development of virtual museums [15], [16] as they offer the functionality needed for a virtual environment to avoid its time-cost development from scratch. Virtual museums are excellent platforms for digital representations of physical museums, and they are used either as exact virtual representations or creatively designed to present a new identity.…”
Section: Introductionmentioning
confidence: 99%