“…In addition, due to the huge amount of point cloud data, current volumetric video streaming systems generally compress the video first before transmission, and then the clients can decode, render and play on their devices. However, the transmission time affected by different network bandwidths, as well as decoding time affected by different computational resources and decoder may cause playback to stall, which has a negative impact on QoE [17] , [4] . Finally, due to the adaptive mechanism of streaming system, users will see video contents of different quality representations, the quality switch of video content seen by users will also impair QoE [25] .…”