IEEE INFOCOM 2020 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS) 2020
DOI: 10.1109/infocomwkshps50562.2020.9162937
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Demo Abstract: Narwhal: a DASH-based Point Cloud Video Streaming System over Wireless Networks

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Cited by 8 publications
(5 citation statements)
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“…In addition, due to the huge amount of point cloud data, current volumetric video streaming systems generally compress the video first before transmission, and then the clients can decode, render and play on their devices. However, the transmission time affected by different network bandwidths, as well as decoding time affected by different computational resources and decoder may cause playback to stall, which has a negative impact on QoE [17] , [4] . Finally, due to the adaptive mechanism of streaming system, users will see video contents of different quality representations, the quality switch of video content seen by users will also impair QoE [25] .…”
Section: A Overviewmentioning
confidence: 99%
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“…In addition, due to the huge amount of point cloud data, current volumetric video streaming systems generally compress the video first before transmission, and then the clients can decode, render and play on their devices. However, the transmission time affected by different network bandwidths, as well as decoding time affected by different computational resources and decoder may cause playback to stall, which has a negative impact on QoE [17] , [4] . Finally, due to the adaptive mechanism of streaming system, users will see video contents of different quality representations, the quality switch of video content seen by users will also impair QoE [25] .…”
Section: A Overviewmentioning
confidence: 99%
“…Experimental apparatus and environment: We use ITU-R BT.500-14 4 as the reference standards of our subjective experiments. We design a point cloud video player based on Unity, ask subjects wear the HTC vive HMD to enjoy the generated point cloud video, as shown in the Fig.…”
Section: Subjective Experimentsmentioning
confidence: 99%
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