2016
DOI: 10.15184/aqy.2016.187
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Delphi4Delphi: first results of the digital archaeology initiative for ancient Delphi, Greece

Abstract: Digital media and learning initiatives for virtual collaborative environments are contributing to the definition of new (sub-)disciplines in archaeological and heritage sciences. New nomenclature and terminology is emerging such as cyber archaeology, cyber archaeometry, virtual worlds and augmented and immersive realities; and all of them are related to museums and cultural heritage—tangible, intangible or natural (Forte 2010; Liritzis … Show more

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Cited by 15 publications
(12 citation statements)
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“…The balloon (Figure 2) had rope-mounted fixed aluminum platforms equipped with a digital camera, Canon EOS 50D DSLR. On-site photos capturing required a flight plan of about 10-100 m [65].…”
Section: Construction Of the 3d Environmentmentioning
confidence: 99%
“…The balloon (Figure 2) had rope-mounted fixed aluminum platforms equipped with a digital camera, Canon EOS 50D DSLR. On-site photos capturing required a flight plan of about 10-100 m [65].…”
Section: Construction Of the 3d Environmentmentioning
confidence: 99%
“…The MeSch project (Material Encounters with Digital Cultural Heritage) for example was set out to design, develop and deploy tools "for the creation of tangible interactive experiences that connect the physical dimension of museums and exhibitions with relevant digital cross-media information in novel ways" (http://www.mesch-project.eu). Computer-aided systems that allow visitors to navigate in 3D virtual heritage space reconstructions [4], web-based museums that exploit distributed web cultural resources [5], and 3D multiuser virtual worlds that replicate heritage environments [6] provide access to immersive desktop computer experiences; Augmented Reality (AR) technology, for instance, AR game-based applications to support heritage education [7], or using AR apps to generate 3D models from real world heritage exhibits [8]. Virtual Reality (VR), robots as guides and curators, sensors, smart phones and tablets, either separately or in combination, resulting in Mixed Reality (MR) and Extended Reality (XR), and photography-based systems which convert 2D to 3D images and also highly immersive Cave Automatic Virtual Environment experiences, are some examples introducing the concept of Virtual Museums [8,9].…”
Section: Introductionmentioning
confidence: 99%
“…The 3D model of the Imperial Gates can be used also for educational, research, or other purposes [35] such as cyber archaeology, cyber archaeometry, virtual worlds, and augmented and immersive realities [36]. The images can be part of the Romanian cultural digital heritage with social implications [37] for the efforts to rescue and preserve the wooden churches in Transylvania. The development of complex applications as previously presented [27,30] requires advanced knowledge in fields such as restoration and conservation [31], reverse engineering and new product development [32,33], and programming and 3D modeling [34], that can only be accomplished with the help of interdisciplinary teams.…”
Section: Introductionmentioning
confidence: 99%