2006
DOI: 10.1007/11678816_34
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Deixis: How to Determine Demonstrated Objects Using a Pointing Cone

Abstract: Abstract. We present an collaborative approach towards a detailed understanding of the usage of pointing gestures accompanying referring expressions. This effort is undertaken in the context of human-machine interaction integrating empirical studies, theory of grammar and logics, and simulation techniques. In particular, we attempt to measure the precision of the focussed area of a pointing gesture, the so-called pointing cone. The pointing cone serves as a central concept in a formal account of multi-modal in… Show more

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Cited by 24 publications
(28 citation statements)
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References 14 publications
(13 reference statements)
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“…Kranstedt et.al. [8] substantiated this model of human interpretation of pointing when presenting their pointing cone. Thus cone-based models, such as flashlight or aperture-based selection [7], have a broader applicability beyond 3D user interfaces.…”
Section: Ray Casting Vs Flashlightsupporting
confidence: 54%
“…Kranstedt et.al. [8] substantiated this model of human interpretation of pointing when presenting their pointing cone. Thus cone-based models, such as flashlight or aperture-based selection [7], have a broader applicability beyond 3D user interfaces.…”
Section: Ray Casting Vs Flashlightsupporting
confidence: 54%
“…It achieves a good approximation when the pointing arm is extruded, but is less suitable for finger pointing or pointing with a bent arm. In fact, pointing is inherently inaccurate, as discussed in [43]. The authors estimated that a human pointing gesture has an angular uncertainty of approx.…”
Section: Related Workmentioning
confidence: 99%
“…This equation represents the probability p G (x) that a point x in the image plane was referred-to by the pointing gesture given the current head-shoulder detection d and the pointing directionô, and thus defines our corridor of attention. To account for the findings in [43], we set a lower bound of 3…”
Section: Realizationmentioning
confidence: 99%
“…Obviously, the accuracy of their measurement method was not very high. In a joint project, we replicated their original study [5], this time using a marker-based tracking system of our VR installation to track the exact positions of the index finger during the pointing tasks. The high accuracy and the high number of observed pointing gestures allowed a data-driven quantitative approach, which finally led to a precise model of pointing direction and extension [9].…”
Section: Recording Multimodal Interactionsmentioning
confidence: 99%