2020
DOI: 10.1007/978-3-030-43687-2_32
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“Defying Stereotypes Is a Plus”: Classifying Gender, Sex, and Sexuality Content in Visual Materials

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Cited by 1 publication
(2 citation statements)
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“…The inclusion of LGBTQ+ characters and relevant plot/narrative has been emphasized not only in game communities but also in other types of entertainment media, such as anime, comic books/ graphic novels, TV shows and films (such as Benshoff & Griffin, 2011;Cho & Menking, 2020). While media studies frequently discuss the need for the representation of the LGBTQ+ community, not many studies have revealed how media users responded to or reviewed the materials that already have LGBTQ+ inclusive characters and narratives.…”
Section: When Identities Influence Game Reviewsmentioning
confidence: 99%
See 1 more Smart Citation
“…The inclusion of LGBTQ+ characters and relevant plot/narrative has been emphasized not only in game communities but also in other types of entertainment media, such as anime, comic books/ graphic novels, TV shows and films (such as Benshoff & Griffin, 2011;Cho & Menking, 2020). While media studies frequently discuss the need for the representation of the LGBTQ+ community, not many studies have revealed how media users responded to or reviewed the materials that already have LGBTQ+ inclusive characters and narratives.…”
Section: When Identities Influence Game Reviewsmentioning
confidence: 99%
“…Similar to the efforts made in video game studies, researchers in other media types have also tried to include the same discourses in their domains. For example, Cho and Menking (2020) point out the limits of current organizations and recommendation systems (rating systems, especially) for visual materials in that they cannot appropriately represent diverse gender, sex and sexuality content. In fact, the well-known rating system for TV shows and movies, the British Board of Film Classification (BBFC), started as a censorship program.…”
Section: Video Games Content and Industrymentioning
confidence: 99%