2018
DOI: 10.1007/978-3-030-01234-2_9
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Deformable Pose Traversal Convolution for 3D Action and Gesture Recognition

Abstract: The representation of 3D pose plays a critical role for 3D action and gesture recognition. Rather than representing a 3D pose directly by its joint locations, in this paper, we propose a Deformable Pose Traversal Convolution Network that applies one-dimensional convolution to traverse the 3D pose for its representation. Instead of fixing the receptive field when performing traversal convolution, it optimizes the convolution kernel for each joint, by considering contextual joints with various weights. This defo… Show more

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Cited by 61 publications
(44 citation statements)
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“…This results in a three-branch convolutional model that takes as input the positions of skeletal joints at different speeds and the distances in pairs between joints. Weng et al [34] propose a deformable convolutional neural network with one-dimensional convolutions capable of discovering combinations of information-carrying joints to avoid joints in which semantics contribute little to the model.…”
Section: Convolutional Neural Network (Cnn)mentioning
confidence: 99%
“…This results in a three-branch convolutional model that takes as input the positions of skeletal joints at different speeds and the distances in pairs between joints. Weng et al [34] propose a deformable convolutional neural network with one-dimensional convolutions capable of discovering combinations of information-carrying joints to avoid joints in which semantics contribute little to the model.…”
Section: Convolutional Neural Network (Cnn)mentioning
confidence: 99%
“…3a: four joints for each finger, one joint (1) for the palm, and one joint (0) for the wrist. The thumb contains joints (5, 4, 3, 2), the index finger contains joints (9, 8, 7, 6), the middle finger contains joints (13,12,11,10), the ring finger contains joints (17,16,15,14), and the pinkie contains joints (21,20,19,18). Yan et al linked the 18 joints of the human body skeleton with 17 edges from head to foot in order.…”
Section: Hand Gesture Graph Convnetmentioning
confidence: 99%
“…Very recently, Dhiman et al [49] have merged shape and motion temporal dynamics by proposing a deep view-invariant human action system. To detect the human gesture and 3D action, Weng et al [50] proposed pose traversal convolution Network which applied joint pattern features from the human body. They also represented human gesture and action as a sequence of 3D poses.…”
Section: Introductionmentioning
confidence: 99%