2009
DOI: 10.1145/1531326.1531359
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Deformable object animation using reduced optimal control

Abstract: Keyframe animation is a common technique to generate animations of deformable characters and other soft bodies. With spline interpolation, however, it can be difficult to achieve secondary motion effects such as plausible dynamics when there are thousands of degrees of freedom to animate. Physical methods can provide more realism with less user effort, but it is challenging to apply them to quickly create specific animations that closely follow prescribed animator goals. We present a fast space-time optimizati… Show more

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Cited by 77 publications
(79 citation statements)
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References 39 publications
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“…Many of these methods can be expensive because the optimization scales sharply with the size of the grid, making them impractical for interesting domains. A low dimensional basis offers a good setting to implement control policies that would be intractable in higher dimensions as demonstrated for example by Barbič et al [Barbič et al 2009]. Our method's availability of closed form expressions for time derivatives could also prove useful in optimization algorithms.…”
Section: Future Workmentioning
confidence: 96%
“…Many of these methods can be expensive because the optimization scales sharply with the size of the grid, making them impractical for interesting domains. A low dimensional basis offers a good setting to implement control policies that would be intractable in higher dimensions as demonstrated for example by Barbič et al [Barbič et al 2009]. Our method's availability of closed form expressions for time derivatives could also prove useful in optimization algorithms.…”
Section: Future Workmentioning
confidence: 96%
“…Several techniques for simulation of dynamic effects offer such controls, including rigid body [Popović et al 2000], crowd formation [Kwon et al 2008], and deformable objects [Barbič et al 2009]. However, none of the existing methods can handle large scale controls and small scale details simultaneously.…”
Section: Controllable Animation Synthesismentioning
confidence: 99%
“…Because the model normally undergoes dynamic motion, we must employ some mechanism to quickly stabilize the motion to a limit equilibrium configuration. One approach is to perform a Newton-Raphson iteration to seek the model equilibrium under the IK linear spring forces (a static solver [Mezger et al 2008;Barbič et al 2009]). However, such a solver often suffers from a high linear system condition number, which has lead to instabilities in our experiments.…”
Section: Interactive Plant Designmentioning
confidence: 99%