2006
DOI: 10.1145/1201730.1201731
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Defining user perception of distributed multimedia quality

Abstract: In our study, we explore the human side of the multimedia experience. The authors propose a model that assesses quality variation from three distinct levels: the network-, the media-and the content-levels; and from two views: the technical-and the user-perspective. By facilitating parameter variation at each of the quality levels and from each of the perspectives, we were able to examine their impact on user quality perception. Results show that: a significant reduction in frame rate does not proportionally re… Show more

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Cited by 77 publications
(44 citation statements)
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“…Although the chance of congestion is reduced by lower frame rates, there are further reasons why this approach is seldom an attractive alternative. For instance, low frame rates have a negative impact on users' subjective enjoyment [15], and they affect users' measured heart rate [43], as well as their blood flow and skin responses [44]. Thus, active adaptation schemes should avoid implementations that affect the temporality of the transmitted signals.…”
Section: Temporal Integration and Quality Distortionmentioning
confidence: 99%
“…Although the chance of congestion is reduced by lower frame rates, there are further reasons why this approach is seldom an attractive alternative. For instance, low frame rates have a negative impact on users' subjective enjoyment [15], and they affect users' measured heart rate [43], as well as their blood flow and skin responses [44]. Thus, active adaptation schemes should avoid implementations that affect the temporality of the transmitted signals.…”
Section: Temporal Integration and Quality Distortionmentioning
confidence: 99%
“…In (Gulliver and Ghinea, 2006), a unified assessment model was proposed to effectively consider both the technical and the user perspective of the quality of multimedia applications at all levels of abstraction. The model (Fig.…”
Section: Measuring the User-perceived Experiencementioning
confidence: 99%
“…The model (Fig. 1), which extends a multimedia quality model originally defined by Wikstrand (in Gulliver and Ghinea, 2006), defines the following three levels at which the quality of multimedia applications can be measured: 1) network level: concerned with the communication of data over networks; 2) media level: concerned with quality issues relating to the transference methods used to convert network data to perceptible media information; and 3) content level: concerned with how media information is presented to, and perceived and understood by, the end user -i.e. level of enjoyment, ability to perform a defined task and ability to assimilate critical information from a multimedia presentation.…”
Section: Measuring the User-perceived Experiencementioning
confidence: 99%
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“…To assess subjective perception of quality, the QoP-LoQ scale [30] was used. This consists of a single 5-point Likert-type item where participants indicate how they judged the quality of the video sequence.…”
Section: B Measures 1) Perceived Qualitymentioning
confidence: 99%