2016
DOI: 10.1007/s12064-016-0229-7
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Defining and simulating open-ended novelty: requirements, guidelines, and challenges

Abstract: The open-endedness of a system is often defined as a continual production of novelty. Here we pin down this concept more fully by defining several types of novelty that a system may exhibit, classified as variation, innovation, and emergence. We then provide a meta-model for including levels of structure in a system's model. From there, we define an architecture suitable for building simulations of open-ended novelty-generating systems and discuss how previously proposed systems fit into this framework. We dis… Show more

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Cited by 78 publications
(83 citation statements)
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“…A saving grace for computational systems, according to Beslon, was that this limitation could be overcome by tricks such as suitable fitness landscapes (although whether they were openended would still be an open question). A version of Beslonʼs argument can also be found in the forthcoming paper mentioned by Banzhaf [3].…”
Section: Summary Of Short Presentationsmentioning
confidence: 85%
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“…A saving grace for computational systems, according to Beslon, was that this limitation could be overcome by tricks such as suitable fitness landscapes (although whether they were openended would still be an open question). A version of Beslonʼs argument can also be found in the forthcoming paper mentioned by Banzhaf [3].…”
Section: Summary Of Short Presentationsmentioning
confidence: 85%
“…He concluded with some comments on the competing roles of exponential growth and competition due to resource constraints in natural selection, and the analogous situation in hierarchical systems whereby climbing the levels of complexity introduces exponentially more possibilities, but exploration of these possibilities is restricted by resource constraints on the number of individuals that can populate higher levels. Banzhafʼs talk was based upon a forthcoming paper [3].…”
Section: Summary Of Short Presentationsmentioning
confidence: 99%
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“…The possible game state space is not self-defined because it depends on several unaccounted factors such as technology that is implemented, creativity, and even the economy. In this sense, the game as a whole (players, platform and Riot Games) is open-ended, since its evolution will never repeat [10][11][12].…”
Section: League Of Legends As a Model Of Open-ended Evolutionmentioning
confidence: 99%
“…The difference of rewriting system in L-systems and Chomsky grammars 30,31 lies in the method of applying productions. In Chomsky grammars, productions are applied sequentially, whereas in L-systems, they are applied in parallel and simultaneously by replacing all letters in a given word.…”
mentioning
confidence: 99%