2017
DOI: 10.1007/978-3-319-60922-5_2
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Defining an Indicator for Navigation Performance Measurement in VE Based on ISO/IEC15939

Abstract: Navigation is a key factor for immersion and exploration in virtual environment (VE). Nevertheless, measuring navigation performance is not an easy task, especially when analyzing and interpreting heterogeneous results of the measures used. To that end, we propose, in this paper, a new indicator for measuring navigation performance in VE based on ISO/IEC 15939 standard. It allows effective integration of heterogeneous results by retaining its raw values. Also, it provides a new method that offers a comprehensi… Show more

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Cited by 5 publications
(2 citation statements)
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References 19 publications
(48 reference statements)
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“…Cluster 1 VR exemplifies the ongoing investigations within the domain of VR for virtual construction. This is typically achieved through 3D real-time computer graphics and advanced display devices, such as head-mounted displays (HMDs) [43]; leveraging VR facilitates with generation of comprehensive virtual construction environments, permitting users to partake in real-time interactions with digital entities [44], which enables project teams to effortlessly conceptualise and visualise their work content, thereby assisting them in making optimal decisions for construction projects [45,46]. Consequently, VR technology is currently employed in BIM to tackle a range of challenges to design, construction, and operation, encompassing design coordination, project planning, construction education, construction operation collaboration, and facility management [8,[47][48][49][50][51][52].…”
Section: Abstract Co-occurrence Analysismentioning
confidence: 99%
“…Cluster 1 VR exemplifies the ongoing investigations within the domain of VR for virtual construction. This is typically achieved through 3D real-time computer graphics and advanced display devices, such as head-mounted displays (HMDs) [43]; leveraging VR facilitates with generation of comprehensive virtual construction environments, permitting users to partake in real-time interactions with digital entities [44], which enables project teams to effortlessly conceptualise and visualise their work content, thereby assisting them in making optimal decisions for construction projects [45,46]. Consequently, VR technology is currently employed in BIM to tackle a range of challenges to design, construction, and operation, encompassing design coordination, project planning, construction education, construction operation collaboration, and facility management [8,[47][48][49][50][51][52].…”
Section: Abstract Co-occurrence Analysismentioning
confidence: 99%
“…With the explosion in power of mobile devices, AR now allows the use of glasses or a smartphone to create a virtual layer that the user can see through, showing actual data, in our case BIM data [20]. While virtual reality is a technology that allows users to have total immersion and navigate in a virtual environment, in order to explore it and interact with 3D objects [21]. This technology is generally carried out via advanced display devices, such as immersive headsets (HMD -Head Mounted Displays).…”
Section: Bim Maturity Models Vr Ar Conceptsmentioning
confidence: 99%