2014
DOI: 10.1016/j.compbiomed.2014.03.012
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Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia

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Cited by 12 publications
(10 citation statements)
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“…Some digital technologies, called virtual realities, are capable of giving their users the impression that they are inside a simulated space. These technologies could be widely used for research purposes to investigate the mechanisms of abnormal rationality because they allow us to assess patients' behavior in particular environments, to provoke symptoms if their trigger is known and to measure symptom severity (Bekele et al, 2017;Canty et al, 2017;Han et al, 2014;Hesse et al, 2017;Mohammadi et al, 2018;Salgado-Pineda et al, 2016;van Bennekom et al, 2017). The clinical implementation of virtual/augmented reality (VR/AR) technologies in psychiatry and psychotherapy aims to teach patients coping skills that can be transferred from a virtual environment to their daily life.…”
Section: Digital Technologies and Their Impact On Patient Identity And Self-perceptionmentioning
confidence: 99%
“…Some digital technologies, called virtual realities, are capable of giving their users the impression that they are inside a simulated space. These technologies could be widely used for research purposes to investigate the mechanisms of abnormal rationality because they allow us to assess patients' behavior in particular environments, to provoke symptoms if their trigger is known and to measure symptom severity (Bekele et al, 2017;Canty et al, 2017;Han et al, 2014;Hesse et al, 2017;Mohammadi et al, 2018;Salgado-Pineda et al, 2016;van Bennekom et al, 2017). The clinical implementation of virtual/augmented reality (VR/AR) technologies in psychiatry and psychotherapy aims to teach patients coping skills that can be transferred from a virtual environment to their daily life.…”
Section: Digital Technologies and Their Impact On Patient Identity And Self-perceptionmentioning
confidence: 99%
“…VR-based assessments were found to be feasible and did not increase anxiety or cause negative experiences . Studies found that clinical samples displayed various indicators of social functioning impairments in these social environments, such as reduced eye gaze and greater interpersonal distance as measured by eye or position tracking technology within the HMD (Choi et al, 2010;Geraets et al, 2018;Han et al, 2014;, greater interpersonal sensitivity (McDonnell et al, 2018), increased physical stress responses (Counotte et al, 2016), less accuracy in facial recall (Dietrichkeit et al, 2020), less accuracy in identifying emotions and social cues (Souto et al, 2013;Souto et al, 2020), higher belief inflexibility bias and more attention to threat and more external attributions (Pot-Kolder et al, 2017), and notably, in six studies, increased paranoid ideation, (Freeman et al, 2010;Hesse et al, 2017;Valmaggia et al, 2015;Veling et al, 2016;. One study used VR as an assessment of social functioning over six sessions in the context of testing an antipsychotic treatment and found that antipsychotic medication significantly improved social functioning as assessed by VR .…”
Section: Head-mounted Display Studiesmentioning
confidence: 99%
“…Bu çalışmada, şizofreni hastalarında sanal çok taraflı sohbetler sırasında sosyal davranışların özellikleri araştırılmıştır. Sanal ortam avatarları, olumlu ve olumsuz duygu yüklü durumları, dinleme ve konuşma aşamalarını içeren sanal üç taraflı konuşma görevini gerçekleştirmişlerdir [44].…”
Section: Diğer Mental Bozukluklar (Other Mental Disorders)unclassified