SIGGRAPH ASIA 2016 Symposium on Visualization 2016
DOI: 10.1145/3002151.3002157
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Deferred vector map visualization

Abstract: Interactive rendering of large scale vector maps is a key challenge for high-quality geographic visualization software systems. In this paper we present a novel approach for the visualization of large scale vector maps over detailed height-field terrains. Our method uses a deferred line shading approach to render large scale vector maps directly in a screen-space shading stage over a terrain visualization. The fact that there is no traditional geometric polygonal rendering involved allows our algorithm to outp… Show more

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Cited by 10 publications
(12 citation statements)
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References 19 publications
(17 reference statements)
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“…In comparison to our first implementation in [TBP16], we could achieve a significant performance gain due to a re‐implementation of the deferred line shading stage. Significant increases in performance (approximately 69× speedup, w.r.t.…”
Section: Resultsmentioning
confidence: 95%
See 2 more Smart Citations
“…In comparison to our first implementation in [TBP16], we could achieve a significant performance gain due to a re‐implementation of the deferred line shading stage. Significant increases in performance (approximately 69× speedup, w.r.t.…”
Section: Resultsmentioning
confidence: 95%
“…Significant increases in performance (approximately 69× speedup, w.r.t. Table and [TBP16]) could be demonstrated by carefully identifying parts where double precision is needed and where single precision is sufficient to display the data without any precision artefacts. Double precision is only required for the distance calculation and the view transformation.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We based our approach on the deferred vector map rendering [TBP16,TBP18,FEP18]. In this technique, the vector line data is maintained on the GPU in a data structure that allows fast screenspace (pixel) to object-space (line) search and mapping.…”
Section: Geographical Vector Data Visualizationmentioning
confidence: 99%
“…Moreover, we consider line features to be displayed not only in 2D but in an interactive 3D geographic visualization. Following recent achievements for fast vector map rendering in 3D [TBP16,TBP18,FEP18], we propose a novel algorithm, locally-adaptive line simplification (LOCALIS), for GPUbased geographic polyline data visualization. Our main contributions are (1) a GPU-based view-dependent Douglas-Peucker style polyline simplification approach, that exploits (2) a novel LOD line-segments data structure, and (3) an efficient GPU-based deferred line rendering algorithm.…”
Section: Introductionmentioning
confidence: 99%