2018
DOI: 10.1007/978-3-030-01225-0_41
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DeepWrinkles: Accurate and Realistic Clothing Modeling

Abstract: We present a novel method to generate accurate and realistic clothing deformation from real data capture. Previous methods for realistic cloth modeling mainly rely on intensive computation of physicsbased simulation (with numerous heuristic parameters), while models reconstructed from visual observations typically suffer from lack of geometric details. Here, we propose an original framework consisting of two modules that work jointly to represent global shape deformation as well as surface details with high fi… Show more

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Cited by 189 publications
(179 citation statements)
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References 68 publications
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“…This allows editing the actor's shape and pose parameters while keeping the same captured garment or even changing it. However, re-animated motions lack realism since they cannot predict the nonrigid behavior of clothing under unseen poses or shapes, and are usually limited to copying wrinkles across bodies of different shapes [PMPHB17,LCT18].…”
Section: Related Workmentioning
confidence: 99%
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“…This allows editing the actor's shape and pose parameters while keeping the same captured garment or even changing it. However, re-animated motions lack realism since they cannot predict the nonrigid behavior of clothing under unseen poses or shapes, and are usually limited to copying wrinkles across bodies of different shapes [PMPHB17,LCT18].…”
Section: Related Workmentioning
confidence: 99%
“…We depict the per-vertex mean error on a static pose (top) and a dynamic sequence (bottom), as we change the body shape over time. To provide a quantitative comparison to existing methods, we additionally show the error suffered by our implementation of cloth retargeting [LCT18,PMPHB17]. As discussed in Section 2, such retargeting methods scale the garment in a way analogous to the body to retain the garment's style.…”
Section: Quantitative Evaluationmentioning
confidence: 99%
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“…1 (top right) and Fig. 8, a cascaded framework for adding physical simulations of clothing is possible [11,25] and more visually acceptable than end-to-end volumetric reconstruction of BodyNet.…”
Section: D Human Body Reconstructionmentioning
confidence: 99%
“…For facial animation a deep generative network to infer per-frame texture deformation was introduced [41]. In the context of cloth simulation one can compute a global shape deformation and generate high-frequency normal maps with a GAN [30]. Recently, per-image SR was extended to the multi-view case, by injecting the 3D information in the form of normal maps [34], reaching similar performance as 3D model-based methods.…”
Section: Related Workmentioning
confidence: 99%