2016
DOI: 10.1007/978-3-319-46475-6_20
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DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulation

Abstract: In this work, we consider the task of generating highlyrealistic images of a given face with a redirected gaze. We treat this problem as a specific instance of conditional image generation and suggest a new deep architecture that can handle this task very well as revealed by numerical comparison with prior art and a user study. Our deep architecture performs coarse-to-fine warping with an additional intensity correction of individual pixels. All these operations are performed in a feed-forward manner, and the … Show more

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Cited by 120 publications
(87 citation statements)
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“…Evaluation of Eye Reenactment. We compare our eye gaze reenactment strategy to the deep learning-based DeepWarp [Ganin et al 2016] approach, which only allows for gaze editing. As Fig.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Evaluation of Eye Reenactment. We compare our eye gaze reenactment strategy to the deep learning-based DeepWarp [Ganin et al 2016] approach, which only allows for gaze editing. As Fig.…”
Section: Resultsmentioning
confidence: 99%
“…11. Gaze redirection comparison: we compare our eye reenactment strategy (left) to the DeepWarp [Ganin et al 2016] gaze redirection approach (right). Note that DeepWarp merely modifies gaze direction, but does not perform a full reenactment of portrait videos.…”
Section: Resultsmentioning
confidence: 99%
“…More realistic redirected samples. Ganin et al [6] used a lighness correction refinement module on the gaze image redirected from the inverse warping field to produce a more realistic final redirected image. It indeed removed a lot of artifacts in our case.…”
Section: Discussionmentioning
confidence: 99%
“…proposed a pixel-wise replacement method using an eye flow tree and could synthesize realistic views with a gaze systematically redirected upwards by 10 to 15 degrees [13]. Then they updated the eye flow tree by a deep warping network trained on pairs of eye images corresponding to eye appearance before and after the redirection [6,12]. However, these methods require large amount of annotated data for training.…”
Section: Related Workmentioning
confidence: 99%
“…smiling mouth) from one image to another [YWS*11]. Some other methods aim at manipulating eye gaze in 2D video [KPB*12, GKSL16] or editing 3D facial animation crafted by artists at the sequence level [LD08, MLD09]. The work of [YBS*12] achieves exaggeration, attenuation or replacement of facial expression in parts of 2D video.…”
Section: Related Workmentioning
confidence: 99%