2018 IEEE Conference on Computational Intelligence and Games (CIG) 2018
DOI: 10.1109/cig.2018.8490422
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Deep Reinforcement Learning for General Video Game AI

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Cited by 89 publications
(51 citation statements)
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“…Game state information (same as in the planning case) is provided in a Json format and the game screen can be observed by the agent at every game tick. Since 2018, Torrado et al [15] interfaced the GVGAI framework to the OpenAI Gym environment.…”
Section: The Gvgai Frameworkmentioning
confidence: 99%
See 2 more Smart Citations
“…Game state information (same as in the planning case) is provided in a Json format and the game screen can be observed by the agent at every game tick. Since 2018, Torrado et al [15] interfaced the GVGAI framework to the OpenAI Gym environment.…”
Section: The Gvgai Frameworkmentioning
confidence: 99%
“…Game Game 1 Game 2 Game 3 Ranking Level 3 4 5 3 4 5 3 4 are not applied to the game 3, due to the different game screen dimensions of different levels. We would like to refer the readers to [15] for more about the GVGAI Gym.…”
Section: Contest Legmentioning
confidence: 99%
See 1 more Smart Citation
“…Whereas most successful approaches for GVGAI games employ MCTS, it shall be noted that there are also other competitive approaches as the rolling horizon evolutionary algorithm (RHEA) [42] that evolve partial action sequences as a whole through an evolutionary optimization process. Furthermore, DL variants start to get used here as well [83].…”
Section: Merging State and Pixel Informationmentioning
confidence: 99%
“…The GAN algorithm adopted in level generation has been applied on a pilot basis to a large number of dungeons and level generation [1][2][3]. Convolution neural network (CNN) or parameter-based reinforcement learning algorithms applied to nonplayable characters (NPC) are used to develop NPC that can learn user behavior patterns [4][5][6]. Learning algorithms for time-series data based on long-short term memory (LSTM) used in traditional user log analysis are applied to technologies such as user churn prediction [7,8] or bot detection [9].…”
Section: Introductionmentioning
confidence: 99%