2021
DOI: 10.1016/j.oceaneng.2021.109216
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Deep reinforcement learning-based collision avoidance for an autonomous ship

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Cited by 93 publications
(31 citation statements)
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“…Until the 1990s, many scholars and experts began to consider and use computer means, soft computing, and other technologies to study collision avoidance algorithms to address the issue of multi-ship collision [10]. The collision avoidance methods include velocity obstacle method (VO) [11], artificial potential field (APF) [12], A-Star [13], rapidly exploring random tree (RRT) [14][15][16], genetic algorithm [17], fuzzy theory [18], deep reinforcement learning (DRL) [19], and spline curves [20]. But overall, it can be classified into four categories, such as traditional algorithms, soft computing algorithms, intelligent learning algorithms, and spline curves.…”
Section: Related Workmentioning
confidence: 99%
“…Until the 1990s, many scholars and experts began to consider and use computer means, soft computing, and other technologies to study collision avoidance algorithms to address the issue of multi-ship collision [10]. The collision avoidance methods include velocity obstacle method (VO) [11], artificial potential field (APF) [12], A-Star [13], rapidly exploring random tree (RRT) [14][15][16], genetic algorithm [17], fuzzy theory [18], deep reinforcement learning (DRL) [19], and spline curves [20]. But overall, it can be classified into four categories, such as traditional algorithms, soft computing algorithms, intelligent learning algorithms, and spline curves.…”
Section: Related Workmentioning
confidence: 99%
“…For example, the artificial potential field method [9,10], the velocity obstacle algorithm [11,12], the dynamic window method [13], and the heuristic algorithm [14,15] have been widely used in research on how ships can avoid any collision. In the meantime, the advancement of artificial intelligence technology, particularly reinforcement learning, provides a new possibility for ships to avoid a collision due to its obvious superiority in problems that can be solved via decision making [16][17][18]. In the past few years, some typical ship intelligent collision avoidance models based on reinforcement learning methods have been proposed [7,19,20].…”
Section: Introductionmentioning
confidence: 99%
“…The trained USV agent planned the path in a simulation marine environment with a large number of static obstacles existing successfully. Chun and Roh [ 7 ] proposed a new method for calculating the collision risk of ships using the ship domain and the closest point of approach (CPA). A fine collision avoidance path that follows the COLREGs was generated by the reinforcement learning proximal policy optimization (PPO) algorithm [ 8 ].…”
Section: Introductionmentioning
confidence: 99%