2019
DOI: 10.1007/978-3-030-27544-0_29
|View full text |Cite
|
Sign up to set email alerts
|

Deep Learning for Semantic Segmentation on Minimal Hardware

Abstract: Deep learning has revolutionised many fields, but it is still challenging to transfer its success to small mobile robots with minimal hardware. Specifically, some work has been done to this effect in the RoboCup humanoid football domain, but results that are performant and efficient and still generally applicable outside of this domain are lacking. We propose an approach conceptually different from those taken previously. It is based on semantic segmentation and does achieve these desired properties. In detail… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2019
2019
2021
2021

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 15 publications
(11 citation statements)
references
References 16 publications
0
10
0
Order By: Relevance
“…al. [16]. First, we created 5000 test images, using 500 scene parameter (carpet color, lighting, color temperature, etc.)…”
Section: Datasetmentioning
confidence: 99%
See 1 more Smart Citation
“…al. [16]. First, we created 5000 test images, using 500 scene parameter (carpet color, lighting, color temperature, etc.)…”
Section: Datasetmentioning
confidence: 99%
“…One of the most important advances of recent years is the work published by Hess et al [16] in which they present a high-quality virtual RoboCup environment created with Unreal Engine TM . This scene generation enables anyone to create large datasets of realistic images of a soccer field along with pixel-level semantic labeling.…”
Section: Introductionmentioning
confidence: 99%
“…It achieved near real-time performance on a modern CPU without processing other tasks of the robot. In [7] a more efficient encoder-decoder architecture is proposed that maps an input image into a full-resolution pixelwise classification. To decrease the computation load they have used depthwise separable convolutions and removed skip connections.…”
Section: Related Workmentioning
confidence: 99%
“…In [12] authors use geometric properties of the scene to create graph-structured FCN. In [6] authors proposed a modification of U-Net [20] architecture by removing skip connections from encoder to decoder and using depthwise separable convolution. This allows to achieve improvement in inference time and making it the right choice for real-time systems.…”
Section: Related Workmentioning
confidence: 99%