2020
DOI: 10.1007/s00521-020-05383-8
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Deep learning for procedural content generation

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Cited by 96 publications
(53 citation statements)
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“…In the future, the content generation framework requires more than one domain of computational creativity within a game-theoretic context [77].…”
Section: Future Research Challengesmentioning
confidence: 99%
“…In the future, the content generation framework requires more than one domain of computational creativity within a game-theoretic context [77].…”
Section: Future Research Challengesmentioning
confidence: 99%
“…Even though the models obtained outstanding results on the used benchmarks, the authors explained that experimenting with richer graph structural bias has a significant impact. Liu et al [16] discussed the potential benefits and limitations of procedural content generation in video games depending on deep learning methods. However, further investigations are required for events, goals, and character generations.…”
Section: A Text Generationmentioning
confidence: 99%
“…Procedural Content Generation via Machine Learning (PCGML) [3] was reviewed where various learning methods in addition to different data sources and representations were discussed. In a more recent work, Deep learning for procedural content generation [12] was reviewed and the review also discussed deep learning methods that are potentially useful for PCG but were still not widely used. Another recent work [13] presented a review of PCG with a focus on puzzle generation.…”
Section: Related Workmentioning
confidence: 99%