2018
DOI: 10.1007/978-3-319-77583-8_18
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Deep Interactive Evolution

Abstract: This paper describes an approach that combines generative adversarial networks (GANs) with interactive evolutionary computation (IEC). While GANs can be trained to produce lifelike images, they are normally sampled randomly from the learned distribution, providing limited control over the resulting output. On the other hand, interactive evolution has shown promise in creating various artifacts such as images, music and 3D objects, but traditionally relies on a hand-designed evolvable representation of the targ… Show more

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Cited by 53 publications
(67 citation statements)
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References 21 publications
(23 reference statements)
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“…For instance, the possible compounds eligible for drug design is between 10 23 and 10 60 . Recent advances in DNN and specifically in GANs have enabled innovations in creating a new image or composing a symphony . This discovery paradigm can be applied to various materials and provided thoughtful guidance to the synthesis of new materials .…”
Section: Molecular Discoveries Using Gansmentioning
confidence: 99%
“…For instance, the possible compounds eligible for drug design is between 10 23 and 10 60 . Recent advances in DNN and specifically in GANs have enabled innovations in creating a new image or composing a symphony . This discovery paradigm can be applied to various materials and provided thoughtful guidance to the synthesis of new materials .…”
Section: Molecular Discoveries Using Gansmentioning
confidence: 99%
“…In the absence of such an ideal, we must develop alternative generative models to test alternative hypotheses of the brain's encoding function for categorisation. Modern systems like generative adversarial networks (Karras et al, 2020) and derivatives of the classical VAE like vectorquantised VAEs (Oord et al, 2018;Razavi et al, 2019) and Nouveau VAEs (Vahdat & Kautz, 2020), which can be trained on large, naturalistic face databases, can synthesise tantalisingly realistic faces, complete with hair, opening up an interesting avenue for future research and applications (Suchow et al, 2018;Bontrager et al, 2018;Todorov et al, 2020). However, understanding and disentangling their latent spaces remains challenging (Mathieu et al, 2019), and it also remains challenging to engineer generative models that afford the multiple categorisations of realistic faces, bodies, objects and scenes.…”
Section: Hypothesis-driven Research Using Generative Modelsmentioning
confidence: 99%
“…Another approach was done by Bontrager et al that combines generative adversarial networks (GANs) with interactive evolutionary computation [13]. They show a GAN trained on a specific target domain can act as an efficient genotype-to-phenotype mapping.…”
Section: Deep Learning and Evolutionary Artmentioning
confidence: 99%