ACM SIGGRAPH 99 Conference Abstracts and Applications 1999
DOI: 10.1145/311625.312010
|View full text |Cite
|
Sign up to set email alerts
|

Deep canvas in Disney's Tarzan

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
17
0

Year Published

2000
2000
2013
2013

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 24 publications
(17 citation statements)
references
References 0 publications
0
17
0
Order By: Relevance
“…Stroke-based painting and animation systems [Daniels 1999;Agarwala et al 2004;Schmid et al 2011;Whited et al 2012] combine good temporal coherence with good directability, since the artist can simply paint the strokes they desire. This flexibility, however, has a major drawback: the artist must paint each stroke, even in uninteresting areas.…”
Section: Temporally Coherent Nprmentioning
confidence: 99%
“…Stroke-based painting and animation systems [Daniels 1999;Agarwala et al 2004;Schmid et al 2011;Whited et al 2012] combine good temporal coherence with good directability, since the artist can simply paint the strokes they desire. This flexibility, however, has a major drawback: the artist must paint each stroke, even in uninteresting areas.…”
Section: Temporally Coherent Nprmentioning
confidence: 99%
“…Computer graphics techniques have also been used to create background scenery, either in the form of 2D paintings manipulated to look three dimensional [Wood et al 1997;Robertson 1998], or as a 3D scene, as in Tarzan's Deep Canvas [Daniels 1999]. These approaches do not allow for physical interaction between the handdrawn elements and the 3D elements-the CG background can be composited with the hand-drawn foreground, but does not interact with it, for example, there are no dynamically simulated ripples when Tarzan steps into a pool of water.…”
Section: Computer Graphicsmentioning
confidence: 99%
“…Each mark is then attached to a 3D anchor point on the 3D object that it depicts. Although this approach has been extended to numerous styles (painterly [Daniels 1999;Vanderhaeghe et al 2007], stippling [Pastor et al 2003], watercolor [Bousseau et al 2006]), the data structure required to manage the anchor points and the expensive rendering of each individual style element makes this family of methods not well-suited for real-time rendering engines.…”
Section: Previous Workmentioning
confidence: 99%