2018
DOI: 10.1016/j.entcom.2018.06.002
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Deconstructing who you play: Character choice in online gaming

Abstract: The major growth in gaming over the last five to ten years has been through the expansion in online gaming, with the most frequent gamers now playing more games online than with others in person. The increase in cooperative multiplayer online gaming, where players who do not know each other come together in teams to achieve a common goal, leads to interesting social situations.The research in this paper is focussed on the online multiplayer game Overwatch, in this game playable characters are grouped into a nu… Show more

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Cited by 10 publications
(4 citation statements)
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“…For the most part, they affirmed that video games were by and for the male public; however, in recent years, they perceived that women were represented less sexualized and with defiant attitudes, although others still showed beauty standards. This coincides with the studies that maintain that female avatars are less and less stereotyped (Bakan & Bakan, 2020;Hodges & Buckley, 2018).…”
Section: Perception Of Female Gamers About the Representation Of Wome...supporting
confidence: 90%
“…For the most part, they affirmed that video games were by and for the male public; however, in recent years, they perceived that women were represented less sexualized and with defiant attitudes, although others still showed beauty standards. This coincides with the studies that maintain that female avatars are less and less stereotyped (Bakan & Bakan, 2020;Hodges & Buckley, 2018).…”
Section: Perception Of Female Gamers About the Representation Of Wome...supporting
confidence: 90%
“…Similarly, suggestive results can be seen in even more free-form or sandbox-like games, such as Minecraft (Canossa et al, 2013), Second Life (Yee at al. 2010), and Sims 2 (Griebel, 2006) and even in action-oriented games like Overwatch (Delhove & Greitemeyer, 2020;Hodges & Buckley, 2018) and Battlefield 3 (Tekofsky et al, 2013). For example, conscientiousness was found to be the strongest predictor of playstyle in Battlefield 3, but not significant in Overwatch.…”
Section: Linking Personality Traits and Player Behaviormentioning
confidence: 99%
“…Online games are exciting for the child, while mobile applications with educational content are used only during classes. Hodges and Buckley (2018) together with many other researchers of play and game technologies recommend using the concepts of the taxonomy of player types developed by Bartle to increase motivation. Brain functions can change with the frequency of the child's play.…”
Section: / 10mentioning
confidence: 99%