2005
DOI: 10.1007/11539452_22
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Decomposition and Complexity of Hereditary History Preserving Bisimulation on BPP

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Cited by 10 publications
(6 citation statements)
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“…Our approach is based on an intuition very similar to [23,24], where Fröschle extends the unique decomposition idea, originally proposed in [48] for interleaving bisimilarity over finite BPP (i.e., BPP without constants/recursion), to a trulyconcurrent setting. She proposes to consider the decomposition of a truly-concurrent semantic model (e.g., 1-safe P/T net, or asynchronous transition system [59]) so that it can be dissected into independent 'chunks of behaviour'.…”
Section: A1 Associativitymentioning
confidence: 99%
See 1 more Smart Citation
“…Our approach is based on an intuition very similar to [23,24], where Fröschle extends the unique decomposition idea, originally proposed in [48] for interleaving bisimilarity over finite BPP (i.e., BPP without constants/recursion), to a trulyconcurrent setting. She proposes to consider the decomposition of a truly-concurrent semantic model (e.g., 1-safe P/T net, or asynchronous transition system [59]) so that it can be dissected into independent 'chunks of behaviour'.…”
Section: A1 Associativitymentioning
confidence: 99%
“…While these three calculi have the same expressive power w.r.t. interleaving semantics, in the true-concurrency world full BPP is strictly more expressive than SBPP [23][24][25], while SBPP and our BPP are equally expressive as it is possible to adapt the net semantics for SBPP in [20] to generate all (and only) the BPP nets as well.…”
Section: Introductionmentioning
confidence: 99%
“…Remark 6.5. Game characterisations of HH equivalence have been used many times before -see, for example, Fröschle (1999), Fröschle (2005), Fröschle and Lasota (2005), Jurdzinski et al (2003) and Gutierrez (2009). However, Defender is usually said to win if the play continues for ever, whereas we say that Defender wins if a state is repeated.…”
Section: Characteristic Formulasmentioning
confidence: 99%
“…Certainly game characterisations of HH equivalence have been used many times before; see e.g. [9,10,11,22,17]. However defender is usually said to win if the play continues for ever, whereas we say that defender wins if a state is repeated.…”
Section: Characteristic Formulasmentioning
confidence: 99%