2013
DOI: 10.3389/fpsyg.2013.00640
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Decomposing the roles of perseveration and expected value representation in models of the Iowa gambling task

Abstract: Models of human behavior in the Iowa Gambling Task (IGT) have played a pivotal role in accounting for behavioral differences during decision-making. One critical difference between models that have been used to account for behavior in the IGT is the inclusion or exclusion of the assumption that participants tend to persevere, or stay with the same option over consecutive trials. Models that allow for this assumption include win-stay-lose-shift (WSLS) models and reinforcement learning (RL) models that include a… Show more

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Cited by 77 publications
(115 citation statements)
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“…The number of trials varied between 95, 100, and 150 ( Table 1). 1 However, the total number of Worthy et al [17] 35 100 1 Undergraduate students, 22 female a Information that was provided in the original articles. This information consists of the mean age and the standard deviation in brackets, or alternatively the occupation of the participants.…”
Section: Methodsmentioning
confidence: 99%
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“…The number of trials varied between 95, 100, and 150 ( Table 1). 1 However, the total number of Worthy et al [17] 35 100 1 Undergraduate students, 22 female a Information that was provided in the original articles. This information consists of the mean age and the standard deviation in brackets, or alternatively the occupation of the participants.…”
Section: Methodsmentioning
confidence: 99%
“…In addition to the payment, some of the studies provided a monetary incentive depending on performance. Participants in studies without incentives (1) obtained course credits ( [6]; [9]; [15]; [17]); or (2) were paid a fixed amount for participation ([5]; [7]). Participants in studies with incentives (3) were paid a fixed amount for participation and received an additional bonus depending on the overall amount won on the IGT (Horstmann); (4) were paid a fixed amount and received an additional bonus if they had accumulated the biggest overall amount won across all participants [3]; or (5) could choose between options (1) and (2) -a choice that participants had to make before the start of the experiment -and received an additional bonus depending on the overall amount won on the IGT [8].…”
Section: Methodsmentioning
confidence: 99%
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“…The inclusion of the perseveration term markedly improved the fit of the RL model as can be seen by comparing the AIC values of the model with and without the perseveration term. Accounting for participants' tendencies to perseverate can drastically improve fits of RL models and is the main reason why the WSLS model can fit data from a variety of tasks as well as RL models (Worthy, Hawthorne, & Otto, 2013;Worthy, Pang, & Byrne, 2013).…”
Section: Modeling Resultsmentioning
confidence: 99%
“…Computational models such as the Expectancy-Valence (EV) model (Busemeyer and Stout 2002), the Perseverance Valence Learning (PVL) model, the PVL-Delta model (Ahn et al 2008(Ahn et al , 2011Fridberg et al 2010), and the Value Plus Perseverance (VPP) model (Worthy et al 2013), consider factors such as the attention given to outcome valence (i.e., to wins vs. losses), how the recency of feedback affects future decisions, and how choices are influenced by experience (i.e., to what extent choices are random). Such models assume that the valence experienced on each trial informs a probabilistic choice mechanism, and quantifies outcome expectation and prediction error on an individual trial-by-trial basis, thereby estimating individuals' subjective experiences of the task and task-expectations, rather than objective task outcomes (Yechiam and Busemeyer 2005).…”
mentioning
confidence: 99%