2013 IEEE Conference on Computer Vision and Pattern Recognition 2013
DOI: 10.1109/cvpr.2013.438
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Decoding Children's Social Behavior

Abstract: We introduce a new problem domain for activity recognition

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Cited by 142 publications
(90 citation statements)
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References 21 publications
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“…Game settings can vary greatly, from professional sport scenarios, where automatic behavior analysis has been used to aid in understanding team strategies [8,26], to playground games such as tag, Marco Polo or hide-and-seek, where automatic recognition has been used to monitor children's social skills and diagnose social conditions such as autism [28,35,38]. At their most basic level, games require some level of physical exertion (e.g.…”
Section: Behavior Analysis In Gamesmentioning
confidence: 99%
“…Game settings can vary greatly, from professional sport scenarios, where automatic behavior analysis has been used to aid in understanding team strategies [8,26], to playground games such as tag, Marco Polo or hide-and-seek, where automatic recognition has been used to monitor children's social skills and diagnose social conditions such as autism [28,35,38]. At their most basic level, games require some level of physical exertion (e.g.…”
Section: Behavior Analysis In Gamesmentioning
confidence: 99%
“…Action recognition emerge as an important problem in a variety of computer vision applications ranging from visual surveillance [3], video understanding [4,5], learning social interactions [6], and diagnostics of mental disorders [7] to name a few. Over the past decade, the problem of action recognition in videos has been looked at from multiple perspectives, with a diverse set of solutions suggested.…”
Section: Related Workmentioning
confidence: 99%
“…The adult engages the child in various activities, following the same protocol as our earlier MMDB work 7 . See [31] for a detailed description of the protocol. All child subjects participated with consent from their parents.…”
Section: A Data Collection and Annotationmentioning
confidence: 99%