Proceedings of the 18th International Conference on 3D Web Technology 2013
DOI: 10.1145/2466533.2466547
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Declarative integration of interactive 3D graphics into the world-wide web

Abstract: With the advent of WebGL, plugin-free hardware-accelerated interactive 3D graphics has finally arrived in all major Web browsers. WebGL is an imperative solution that is tied to the functionality of rasterization APIs. Consequently, its usage requires a deeper understanding of the rasterization pipeline. In contrast to this stands a declarative approach with an abstract description of the 3D scene. We strongly believe that such approach is more suitable for the integration of 3D into HTML5 and related Web tech… Show more

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Cited by 27 publications
(15 citation statements)
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“…Since the use of OpenGL commands needs advanced programming skills, there have been several actions to provide an "interface" between them and the creation of web pages. We could subdivide the proposed systems between declarative approaches [Jankowski et al 2013], like X3DOM [Behr et al 2009] or XML3D [Sons et al 2010], and imperative approaches, like Three.js [Dirksen 2013], SpiderGL [Di Benedetto et al 2010] and WebGLU [DeLillo 2009]. The main difference between the groups is that the first ones rely on the concept of scenegraph, hence a scene has to be defined in all its elements, while the second ones provide a more direct interface with the basic commands.…”
Section: Web-based 3d Renderingmentioning
confidence: 99%
“…Since the use of OpenGL commands needs advanced programming skills, there have been several actions to provide an "interface" between them and the creation of web pages. We could subdivide the proposed systems between declarative approaches [Jankowski et al 2013], like X3DOM [Behr et al 2009] or XML3D [Sons et al 2010], and imperative approaches, like Three.js [Dirksen 2013], SpiderGL [Di Benedetto et al 2010] and WebGLU [DeLillo 2009]. The main difference between the groups is that the first ones rely on the concept of scenegraph, hence a scene has to be defined in all its elements, while the second ones provide a more direct interface with the basic commands.…”
Section: Web-based 3d Renderingmentioning
confidence: 99%
“…WebGL has been used for real time 3D visualization over the web, which is an imperative approach to 3D web graphics [Jankowski et al 2013;Coughlin 2014]. It uses the HTML5 canvas element and JavaScript to expose low level graphics API which is based on OpenGL ES 2.0 (a restricted version of the OpenGL API, originally designed for embedded systems, but capable of compiling vertex and fragment shaders).…”
Section: Renderingmentioning
confidence: 99%
“…Embedding the 3D content directly into HTML(5) documents is currently done by using a so-called "polyfill" layer to mimic native web browser support [9]. Therefore, online 3D museum applications can easily be implemented by a web developer instead of graphics experts.…”
Section: Related Workmentioning
confidence: 99%