2012 IEEE Conference on Computational Intelligence and Games (CIG) 2012
DOI: 10.1109/cig.2012.6374133
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Deck-based prisoner's dilemma

Abstract: A deck-based game is a modification of a game that normally permits the players to use any number of moves of any type. This freedom of choice of moves is limited by handing each player a deck of cards, each of which with a single move printed on it. The player must then play from their deck rather than simply choosing the moves. This study documents that deck-based iterated prisoner's dilemma is radically different from standard prisoner's dilemma when the entire deck must be expended during play. The restric… Show more

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Cited by 8 publications
(3 citation statements)
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References 12 publications
(13 reference statements)
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“…This emotional system could easily be adapted to manage the agent's stress response and even model effects like depression induced by working too hard. Another possible agent representation could be adapted from those used in [3], finite state machines with transitions driven by Boolean tests on inputs. Incorporating a λ-transition, that generates no action, into these binary decision automata permits them to make complex decisions based on multiple data items.…”
Section: B More Complex Agent Representationsmentioning
confidence: 99%
“…This emotional system could easily be adapted to manage the agent's stress response and even model effects like depression induced by working too hard. Another possible agent representation could be adapted from those used in [3], finite state machines with transitions driven by Boolean tests on inputs. Incorporating a λ-transition, that generates no action, into these binary decision automata permits them to make complex decisions based on multiple data items.…”
Section: B More Complex Agent Representationsmentioning
confidence: 99%
“…In [4] a version of iterated prisoner's dilemma was studied in which players were required to play from a deck of cooperate and defect moves. This completely changed the character of the game -to either a coordination or anticoordination game.…”
Section: Deck Based Gamesmentioning
confidence: 99%
“…The agent's representation in this paper is enhanced from a simple string [18], [2] to a multi-state binary decision automata [16], [1], [8]. This enhanced agent representation impacts the complexity of the fitness evaluation used for the agent.…”
Section: Introductionmentioning
confidence: 99%