“…The portability of the concept of fatigue to contexts outside of the home domains where it has been extensively investigated is evidenced in its use in the field of computer mediated environments, especially in studies focussed on information related fatigue (Edmunds & Morris, 2000;Oppenheim, 1997), and technostress (Ayyagiri et al, 2011;Brod, 1984;Champion, 1988;Coklar & Sahin, 2011). In addition, research delving into negative user emotions and behaviours such as those that look into technology addiction, decline and disengagement within online communities (Beenen, Ling, Wang, Chang, Frankowski, Resnick & Kraut, 2004;Hew 2009;Iriberri & Leroy, 2009), and within massively multiplayer gaming communities (Ducheneaut, Yee, Nickell & Moore, 2007;Smith, Sharma & Hooper, 2006) have been reported. Research on physical fatigue or the tiring of specific organs such as the eyes or limbs through repeated use in the context of use of Information Technology and Systems, from a user interface design perspective has also been reported (Matsushita et al, 2006;Hamam et al, 2010).…”