Proceedings of the 49th Annual ACM SIGACT Symposium on Theory of Computing 2017
DOI: 10.1145/3055399.3055409
|View full text |Cite
|
Sign up to set email alerts
|

Deciding parity games in quasipolynomial time

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
184
0

Year Published

2017
2017
2020
2020

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 120 publications
(186 citation statements)
references
References 39 publications
2
184
0
Order By: Relevance
“…Our contribution is to prove that every progress measure on a finite game graph is-in an appropriate sense-equivalent to a succinctly represented progress measure. This paves the way to the design of an algorithm that slightly improves the quasipolynomial time complexity of the algorithm of Calude et al [4], and that significantly improves the space complexity from quasi-polynomial down to nearly linear.…”
Section: Our Contributionmentioning
confidence: 83%
See 2 more Smart Citations
“…Our contribution is to prove that every progress measure on a finite game graph is-in an appropriate sense-equivalent to a succinctly represented progress measure. This paves the way to the design of an algorithm that slightly improves the quasipolynomial time complexity of the algorithm of Calude et al [4], and that significantly improves the space complexity from quasi-polynomial down to nearly linear.…”
Section: Our Contributionmentioning
confidence: 83%
“…After decades of algorithmic improvements for the modal mu-calculus model checking [8], [3], [26] and for solving parity games [13], [15], [25], [5], [21], a recent breakthrough came from Calude et al [4] who gave the first algorithm that works in quasi-polynomial time, where the best upper bounds known previously were subexponential of the form n O( √ n) [15], [21]. Remarkably, Calude et al have also established fixed parameter tractability for the key parameter d-the number of distinct vertex priorities.…”
Section: A Parity Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…ltlsynt implements two algorithms that solve such parity games: the well-known recursive algorithm by Zielonka [44], and the recent quasi-polynomial time algorithm by Calude et al [10]. Note that the parity automata (and hence the parity games) produced by Spot are transition-based: priorities label transitions, not states.…”
Section: New Entrant: Bowsermentioning
confidence: 99%
“…Implementation, Availability Acacia4Aiger is implemented in Python and C. It uses the AaPAL library 10 for the manipulation of antichains, and the Speculoos tools 11 to generate AIGER circuits. The source code of Acacia4Aiger is available online at: https://github.com/gaperez64/acacia4aiger.…”
Section: Updated Tool: Acacia4aigermentioning
confidence: 99%